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How Much Your Mobile App Costs

Posted 28th August 2014 at 07:28 AM by MobiDev



When talking about costs of a software product, 'vague' is the perfect word to apply here. No one can tell how much time and money your project will take. But you, whether you are launching a startup, or a cost-efficient app for presenting your business, an internal enterprise product, or you need software for any other business purpose - you need to plan your budget. You want to know how...
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How To Cure Your Software Project After Misfire With Bad Contractor

Posted 26th August 2014 at 09:16 AM by MobiDev



There are many reasons why a client could decide to change the software contractor halfway through. If summed up, the main reason is that the client is not satisfied with their work. But reasons aside, we are interested in the result: there is a project done to a certain extent; this means there is design and/or code that must be used by another contractor to make a finished product....
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7 Steps To Accomplish A Software Project

Posted 21st August 2014 at 08:06 AM by MobiDev



Software development is an art in some way. Although each project has its own peculiarities, every good company has a structured way of accomplishing them. Here is our generalized vision of this process: from getting acquainted with the Client - up to deployment of high-quality product and conducting post-release services. This is the optimal process that we choose. 7 steps - nothing...
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What's The Best Way Of Protecting Mobile Startup Idea From Theft?

Posted 18th August 2014 at 06:43 AM by MobiDev



You must have often come across the statement that successful products start with a great idea. Mobile app startups start with great ideas as well. But the problem is many people becoming overprotective about these ideas.

When it comes to preventing ideas from being stolen, efficiency may get lost behind along with precious time and competitive...
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Measuring The Usability Of Your Mobile App

Posted 14th August 2014 at 06:18 AM by MobiDev



Your app has about 30 seconds to show it's highly usable; and your content has about 3 seconds to grasp the average user. Only a minority of persistent users would be trying it out further. Just as market conditions change (for example, one-time payments for apps are widely replaced by the freemium model), our behavior and expectations as mobile users change as well.

We become...
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