Is There Money In Game Apps?

by coreytucker 44 replies
So I am wondering....anyone making money with little games for apps? Like charging people 2 bucks to download your game? I am curious if this is a lucrative model because I can make simple little games for android. Anyone know anything about this? Thanks
#main internet marketing discussion forum #apps #game #money
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  • Profile picture of the author lotsofsnow
    There is definitely money in game apps.

    I have read a couple reports on the topic but that is about it.

    I suggest that you go to the WSO section, that is where I found
    something in the past.
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  • Profile picture of the author coreytucker
    Thanks hpgoodboy. I am wondering about this. I could view each game as an "atm." Even if each game makes say $30 a month. LOL....I could make 100 of them maybe. Hmm....sounds interesting.
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  • Profile picture of the author Ben Gordon
    Most successful mobile games nowadays make most money off advertising revenue and in-app purchases that enhance the user's experience.

    Take a look at the recent hit flappy bird, the guy's doing $50k/day solely off advertising. Now take a look at all the flappy bird replicas (e.g. Flying Cyrus); some are doing close to $10k/day off advertising alone. If you're looking to charge $1 to download a game, think again. You'll need a really solid and hyped up game to make that work.

    If you're looking to make some serious cash in the mobile game industry you'll need a solid developer and most importantly connections. You'll need somebody to show you how it's done. Plain and simple. Without this your app will realistically never exceed $100/month.

    Lastly, it takes money to create good games. Despite what you may think, some people pour in $50k or much more into these games.

    PS - I'm talking from experience. I know people that have very successful apps. Although I don't know many of their secrets, I do know that they follow many principals and in order to become successful you will need connections and people that will show you the strings.
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    • Profile picture of the author coreytucker
      Originally Posted by Ben Gordon View Post

      Most successful mobile games nowadays make most money off advertising revenue and in-app purchases that enhance the user's experience.

      Take a look at the recent hit flappy bird, the guy's doing $50k/day solely off advertising. Now take a look at all the flappy bird replicas (e.g. Flying Cyrus); some are doing close to $10k/day off advertising alone. If you're looking to charge $1 to download a game, think again. You'll need a really solid and hyped up game to make that work.

      If you're looking to make some serious cash in the mobile game industry you'll need a solid developer and most importantly connections. You'll need somebody to show you how it's done. Plain and simple. Without this your app will realistically never exceed $100/month.

      Lastly, it takes money to create good games. Despite what you may think, some people pour in $50k or much more into these games.

      PS - I'm talking from experience. I know people that have very successful apps. Although I don't know many of their secrets, I do know that they follow many principals and in order to become successful you will need connections and people that will show you the strings.
      Thanks but how does the flappy bird guy make 50k a day? Is it banner ads? I can make quality games I think too.
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  • Profile picture of the author stoltingmediagroup
    Originally Posted by coreytucker View Post

    So I am wondering....anyone making money with little games for apps? Like charging people 2 bucks to download your game? I am curious if this is a lucrative model because I can make simple little games for android. Anyone know anything about this? Thanks
    To answer your question from an Entrepreneurial perspective...
    Yes if you know how to market your finished product with success. No if you don't.
    The fact that you know how to make apps etc doesn't count.
    Usually it's the marketing of any product that is the deciding factor as to whether a chosen business model is lucrative, and a marketer is successful. Whether that be game apps, or pink socks.
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  • Profile picture of the author coreytucker
    how did flappy bird get so popular though?
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    • Profile picture of the author st0nec0ld
      Originally Posted by coreytucker View Post

      how did flappy bird get so popular though?
      Play the game and see it for yourself.
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  • Profile picture of the author coreytucker
    I did play it. Its kinda addicitive I suppose.
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  • Profile picture of the author coreytucker
    But did this guy market it?
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  • Profile picture of the author David Braybrooke
    To answer the question. Was there money with Angry Birds? . The secret is in the marketing. These might be worth a read:
    http://www.warriorforum.com/main-int...hone-game.html
    http://www.warriorforum.com/mobile-m...e-sources.html
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  • Profile picture of the author pikuwf
    Is there any app which pays you to play games?
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  • Profile picture of the author mbacak
    In 2013, freemium clearly became pretty much the only
    model that matters and it’s the model that drove the Most
    Success for the top-grossing apps of the year.

    "Clash of Clans and Hay Day games have made “Finnish
    startup Supercell” one of the biggest mobile games firms
    in the world this year, ...grossing $179m (£116.7m) in the
    first three months of the year alone."

    " Candy Crush Saga, though the company does not publish
    numbers...industry experts have estimated its revenues at $1
    million to $3 million a day!"
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  • Profile picture of the author TimothyTorrents
    Candy Crush makes about $850,000 every SINGLE day.

    So, to answer your question, yes. But it depends on the type of game, the marketing, and it's ability to go viral.
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    • Profile picture of the author xpesos
      Sure is a lot potential in this and you never know if this will go viral, even the owners of Flappy bird and similar games had no idea that they could get that many users
      So you need a good idea then promote it at small scale if you see potential take it to next level
      Originally Posted by TimothyTorrents View Post

      Candy Crush makes about $850,000 every SINGLE day.

      So, to answer your question, yes. But it depends on the type of game, the marketing, and it's ability to go viral.
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  • Profile picture of the author Chris Chicas
    Corey,

    I've seen you post and talk about approaching so many different niches: Amazon, Kindle, etc.

    Enough already.

    Pick one and go for it. You've been posting since 2007. YOU KNOW there is money in apps... but there is no money in apps if you just looking to jump ship after making one app that doesn't work.

    Any ways, my point is: Pick one niche and stick with it. And use Google to do your research before asking such questions. Good luck my friend.
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  • Profile picture of the author Clara AdBuddiz
    Hi All,

    I would agree there is money in games! Our publishers are generating up to $10 CPM using our ads to monetize their apps. At AdBuddiz we specialise in premium full-screen ads with high quality graphics.

    In addition, we are game lovers. We know user experience is a primary concern, so you can choose exactly where and how often you want to display the ads in your app. We recommend to display ads at key points in your game, such as between levels or just before closure.

    If you use AdBuddiz as your primary solution, and have a great game, we'd be interested to take a look at it. From time to time we offer high quality indie games a free featuring on Giftiz, which gathers the best games on Google Play.
    Feel free to reach out to me if you're interested, my email is: clara@adbuddiz.com.
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  • Profile picture of the author barbling
    The story of Flappybird is positively amazing.

    28 Days of Fame: The Strange, True Story of 'Flappy Bird'

    covers it quite well.

    I think the death threats added to it all....

    'Flappy Bird' Death Threats - Business Insider
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  • Profile picture of the author Pedro Lopes
    Defo money in game apps! I think someone did a WSO on this a couple days ago and it got WSO of the day, if I'm not mistaken..

    Check the WSO section or W+

    I'm probably gonna look into this myself..


    Cheers!
    Pedro
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  • Profile picture of the author Sarah Operman
    There is a lot of money in game apps, if you can come up with a good game and you have the money to promote it.
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  • Profile picture of the author jessicah
    Of course you can. It doesn't have to be complicated, something simple and addictive, but the secret again is in the marketing.
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  • Profile picture of the author TCrosby
    From a programmer, let me give you some advice...

    The app markets are horrendous. Are great game can get no attention and never make anything. And terrible games can somehow get discovered and make a lot of money. It's not like marketing online, a lot of it is complete chance and at the will of the system.

    Because of that, you have to be prepared for any app you make to, likely, fail terribly.

    Because of that, I highly advise AGAINST getting into the mobile game space unless you either are a programmer, or have access to a programmer for very cheap.

    See, If I make a game myself, and it fails, all I have lost is time (but still probably learned some things and gained experience). But if a non-progammer PAYS to have a game made, and it fails.... well you just lost a whole bunch of money. With such an unreliable app market, I don't think that is worth it as a non-programmer.
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  • Profile picture of the author garmahis
    Freemium model rules the market - most lucrative games are free to play with ads, upgrades, tokens, etc. to monetize them. The best approach for a newbie would be to emulate one of the top games with your own twist.
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  • Profile picture of the author brettb
    There's gigantic money in game apps. I've been spending a couple of hours a day playing Sims Freeplay.

    Sims Freeplay is a masterpiece. But YOU don't need to think big. The best Android thing I've seen lately is an app that allows you to make a lego minifig by swapping heads, bodies and legs. It's stupidly simple, but probably has a million downloads!
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  • Profile picture of the author Clintin
    Yeah there is money to be made in app games, plus with certain software that is out you really don't need coding experience to build simple games.

    Free games that show ads, and in-games purchases seem to make the most money then those that cost to download.

    But on the flip side of that... Studios and Indie developers with a large fan base can make good money from paid apps.
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  • Profile picture of the author cyberzolo
    Yeah it can be lucrative if you can make the next flappy bird but not take it down lol
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  • Profile picture of the author terry0419
    Seems like half the people commenting on this thread is an affiliate of the Mobile Game Money.
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  • Profile picture of the author Alex Antoniazzi
    Make the game free to download and play, then offer things for real money in game that can give people an advatange / new levels / etc
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  • Profile picture of the author pcgun007
    Yes there is money in game developing.. If you want to make simple little game people wont spend their money to buy it.. Try apps advertising media like leadbolt,admob to make ads money from them.
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  • Profile picture of the author ryanbiddulph
    The money is in your mind Corey, and you simply apply to preferred channel All the best!
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  • Profile picture of the author redalert8
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  • Profile picture of the author seobro
    I do not want to brag, but I actually worked at a video game company. Well, we would spend $200,000 to $400,000 to promote each game. They would generate a lot of orders the 1st month and it would drop off quick in the second month and near none in six. Basically, you need to keep a lot of games in your pipe. Yeah, every month release a new one. Here is an easy strategy for you. Create an on going series. That way you can reuse code and icons.

    Remember, the game does great the 1st month and sells like crazy. It is the same in songs or movies. However, it would take me six months to create a killer app. That is with me working until 3am every day even. Still, you do make a lot of money.

    This is hard work because each program is not just raw code, but also it needs music, icons... and a million other things as you will soon see.

    Getting some one else to do your music sounds like a solution, but it does not match if they leave in the middle of the series. Also, different artists have different styles so your need continuity in your game. What I am trying to say is you cannot out source. Look and feel must remain same.

    Best of luck to you.
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  • Profile picture of the author Rick Rodd
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  • Profile picture of the author Dennis Ray
    As long as people have smart phones, games will always be popular.

    These days "free" games are all the rage. Although we all know they are not free.

    No matter if it's a special in game currency used for boosts or VIP memberships it all means one thing... money in your pocket.

    The hard part is deciding on what kind of game you are going to do.
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  • Profile picture of the author AppKirk
    Games are popular...like mad popular!

    I have 2 games in Android market and they're both free. There are multiple levels in those games and tons of add ons that they can buy. All the purchases inside the games are through coins and they can buy more coins through us via in-apps purchase.

    The real money is in in-app purchases if you ask me. My best days did 5 figures in in-app purchases when we ran a promo.

    If you can build addictive games, people would throw money at their screens.

    Addictive is the keyword here...remember!
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    • Profile picture of the author jurdanmarsh
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  • Profile picture of the author abdullaadeeb
    Marketing is everything.
    I have developed a game and it is in appstore but i don't have money to marketing it so it doesn't make me any money.
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  • Profile picture of the author TeganSpruce
    There's money in game apps but you have to be willing to put time and effort into getting your game out there to make it.

    The most popular model for games at the moment is Freemium. If you're looking to launch a paid game I'd strongly advise against it unless you're able to offer a truly novel, compelling game experience. Very few app store customers will pay up front for a game when they can usually find hundreds of similar games for free in the same search.

    A lot of people here are quoting three figure sums but that's not the usual. For the handful of wildly successful game apps like Flappy Bird and Angry birds, there are thousands (hundreds of thousands) making next to nothing and being abandoned.

    Getting a successful game app that makes bank requires a lot of marketing input and luck. Be prepared to work hard and spend money before you make money.
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  • Profile picture of the author tjaysen70
    Dude are you serious with your question?

    There are millions of dollars being made, per day with game apps! It's an enormous niche and only getting bigger.

    The app game, Candy Crush, makes $850K per day! Yes daily!

    The problem though, is that it takes money to develop and more importantly, marketing! If you have an idea though for a game, and can program, then freakin go for it dude!
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    • Profile picture of the author Tyler Pratt
      I created 12 IOS games that I have live in the app store right now. They have been there for the past 4 months.

      I have made $9.56 since they have been live ready to download.

      Don't go crazy thinking just because you put up an app in the app store that $50k per day will be flowing your way.
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      • Profile picture of the author Syssolution
        Yes, there is money in game apps! There are two main ways of monetizing it, which are following:

        1. Charge per download
        2. In-app purchases
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  • Profile picture of the author regulardan
    At the end of the day the same truth is true for this vertical as well. Your marketing must be strong enough or else it really does not matter.

    Sure flappy bird was a hit but there are loads of game apps on the market place...
    It's only getting bigger so that means more competition. Gear up! Marketing (Pimpin) ain't easy.
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  • Profile picture of the author Mindz
    Its lucrative but there's a method to it. I don't release anything through the app market but I make hella good on my games.

    Its all about how fun the game is, positioning and marketing. Any of those not being meet and you have a failure on your hands

    Graphics matter in games...the worse the graphics the worse the game
    Game mechanics matter. Game economy matters. The game itself matters.

    Its worth the money but you have to have a good team in place or know how to do it all yourself. Its really that simple.
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  • Profile picture of the author Taken
    Simple answer , yes - it can be huge depending on the market skills.
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