10 replies
Good day all warriors. I'm working as a freelancer since 2005 in graphic and web design niche and i'm wondering how can i improve the revenue each month? I'm doing the same money on average and i guess things have to change somehow...

I mean, what's the next step for a freelance designer when you can't pass over a revenue limit...
#step #suggestion
  • Profile picture of the author Jason Kanigan
    OK so you have a few choices here, which could honestly do all of at once if you wanted.

    > create products -- you can design, so make things many people would want. Once you've made them one time, they can be bought and downloaded again and again for $0 cost to you. JV with affiliates/partners to increase your reach & # of leads. Eg. toons, eg. common but nice icons or buttons, eg. pretty site headers that are mostly premade but you customize like Marshall Wayne. I've seen this myself...there's a critical mass of content required (ie. don't expect anyone to buy outright) but when you reach it, you get an ongoing passive income stream because they buy the pack they want--and then buy more because "I might need that." PLR types are always collecting. I do this myself with royalty free stock music.

    > increase your rates by niching down. Pick a field you work in and become known just for that. The designer who purely works on metal album covers will get paid more to do that than a generalist trying to break into the niche.

    > increase your capacity by hiring other designers. It's got a PITA factor, as you become a project manager and freelancers are notoriously unreliable, but if you can find some reliable & talented designers you know exactly how to manage them. You get the jobs, assign them, scope them out, give strategic direction, and manage the talent. And if the client wants YOU, it's bigger bucks, baby.

    > open a new, unrelated (likely products-based, but not image-related) business that is pretty easy to manage and doesn't eat up a lot of your time. It doesn't have to pay a lot more yet because your basic needs are already being met. Eg. Amazon dropshipping.


    Basically you either have to expand your current channel or develop new ones.

    Think about flow of water through a pipe. You can increase the water flow, and sooner or later you're going to exceed the capacity of the pipe. You can also add more pipes and even if there's just a trickle of water going through, it's still a new and additional trickle.
    {{ DiscussionBoard.errors[10488966].message }}
    • Profile picture of the author AnniePot
      You may want to try posting in this more specialist forum: Offline Marketing

      Good luck
      {{ DiscussionBoard.errors[10488981].message }}
    • Profile picture of the author arrival7
      If you are doing websites and design work, try to market to newcomers and offer them web design and HOSTING...Find a really good hosting reseller hosting plan , like Innohosting.com and set up as a reseller, then charge the people that you do websites for monthly. Let them know you will make changes to their websites on the fly, this way if you want to can charge a little more than regular hosting companies if you choose to . Innohosting will provide all of the customer support, then all you have to do is get the customers and set them up with hosting , which will be recurring revenue for you.
      {{ DiscussionBoard.errors[10488983].message }}
    • Profile picture of the author trobo
      [QUOTE=Jason Kanigan;10488966]

      > create products -- you can design, so make things many people would want. Once you've made them one time, they can be bought and downloaded again and again for $0 cost to you. JV with affiliates/partners to increase your reach & # of leads. Eg. toons, eg. common but nice icons or buttons, eg. pretty site headers that are mostly premade but you customize like Marshall Wayne. I've seen this myself...there's a critical mass of content required (ie. don't expect anyone to buy outright) but when you reach it, you get an ongoing passive income stream because they buy the pack they want--and then buy more because "I might need that." PLR types are always collecting. I do this myself with royalty free stock music.


      This is a good suggestion, but just remember that nothing is truly "passive". You'll need to constantly be optimizing and improving the products you create. You can do this by sending your customers surveys asking them what they liked/disliked about the product.

      This feedback will be very useful for creating a better customer experience.
      {{ DiscussionBoard.errors[10489087].message }}
      • Profile picture of the author Jason Kanigan
        [quote=trobo;10489087]
        Originally Posted by Jason Kanigan View Post


        > create products -- you can design, so make things many people would want. Once you've made them one time, they can be bought and downloaded again and again for $0 cost to you. JV with affiliates/partners to increase your reach & # of leads. Eg. toons, eg. common but nice icons or buttons, eg. pretty site headers that are mostly premade but you customize like Marshall Wayne. I've seen this myself...there's a critical mass of content required (ie. don't expect anyone to buy outright) but when you reach it, you get an ongoing passive income stream because they buy the pack they want--and then buy more because "I might need that." PLR types are always collecting. I do this myself with royalty free stock music.


        This is a good suggestion, but just remember that nothing is truly "passive". You'll need to constantly be optimizing and improving the products you create. You can do this by sending your customers surveys asking them what they liked/disliked about the product.

        This feedback will be very useful for creating a better customer experience.
        For new products to add to your library, yes.

        The old ones just sit there, and get bought.

        Here's a secret: you figure out a way to get paid to create new products. But you don't give up the resale rights...and so you add them to your library. You get paid on both ends...and even if you lose money on the initial design, you make it up in the medium term.
        {{ DiscussionBoard.errors[10489090].message }}
    • Profile picture of the author dumitrumidon
      Originally Posted by Jason Kanigan View Post

      OK so you have a few choices here, which could honestly do all of at once if you wanted.

      > create products -- you can design, so make things many people would want. Once you've made them one time, they can be bought and downloaded again and again for $0 cost to you. JV with affiliates/partners to increase your reach & # of leads. Eg. toons, eg. common but nice icons or buttons, eg. pretty site headers that are mostly premade but you customize like Marshall Wayne. I've seen this myself...there's a critical mass of content required (ie. don't expect anyone to buy outright) but when you reach it, you get an ongoing passive income stream because they buy the pack they want--and then buy more because "I might need that." PLR types are always collecting. I do this myself with royalty free stock music.

      > increase your rates by niching down. Pick a field you work in and become known just for that. The designer who purely works on metal album covers will get paid more to do that than a generalist trying to break into the niche.

      > increase your capacity by hiring other designers. It's got a PITA factor, as you become a project manager and freelancers are notoriously unreliable, but if you can find some reliable & talented designers you know exactly how to manage them. You get the jobs, assign them, scope them out, give strategic direction, and manage the talent. And if the client wants YOU, it's bigger bucks, baby.

      > open a new, unrelated (likely products-based, but not image-related) business that is pretty easy to manage and doesn't eat up a lot of your time. It doesn't have to pay a lot more yet because your basic needs are already being met. Eg. Amazon dropshipping.


      Basically you either have to expand your current channel or develop new ones.

      Think about flow of water through a pipe. You can increase the water flow, and sooner or later you're going to exceed the capacity of the pipe. You can also add more pipes and even if there's just a trickle of water going through, it's still a new and additional trickle.
      Thanks Jason for such valuable reply. Awesome ideas actually...
      Signature
      Free SEO Tools For Your Website
      {{ DiscussionBoard.errors[10489277].message }}
  • Profile picture of the author Humbee360
    Agreed with previous poster, (develop a product) (the market is wide open when creating graphic design products, ) but is a graphic design product really what people want?

    Probably not, sure you could make a few thousand dollars here and there, but the biggest market is not in design but in a comprehensive solution to the bigger problem that so many marketers have these days.
    Signature
    "Everything goes where attention flows..."
    {{ DiscussionBoard.errors[10488994].message }}
  • Profile picture of the author teresateresa1947
    Originally Posted by dumitrumidon View Post

    Good day all warriors. I'm working as a freelancer since 2005 in graphic and web design niche and i'm wondering how can i improve the revenue each month? I'm doing the same money on average and i guess things have to change somehow...

    I mean, what's the next step for a freelance designer when you can't pass over a revenue limit...
    Wow!!! it is really good that you are working in the G.Design & W.Design. I am sure this two niche has a good demand. I am not sure in which freelancing site you are using now. Here I would like to suggest you to use the Upwork & Fiverr. Both of these site is good. Thanks
    {{ DiscussionBoard.errors[10489103].message }}
  • Profile picture of the author Marvin Lex
    Most designers change time against money. I would to try to get away from that because it is quite risky (the business depends on you, your health and time) and limits your ability to scale. The solution to that can be the creation of digital products, e.g. templates, creating an udemy course on designing, building a membership site or creating an ebook for newbie designers. There are many opportunities. Good luck!
    {{ DiscussionBoard.errors[10489358].message }}
  • Profile picture of the author Lisa Gergets
    Begin leveraging your skills and experience.

    As Jason said, create products around what you do, because that's what you're an expert at. Use video tutorials for common things that marketers need (i.e. a video on how to create banners without using photoshop), and give that away in exchange for an opt in to grow your list.

    As an upsell to the products you create, maybe put out a group coaching product that is more in the mid-dollar-range. That would be less time consuming for you than one on one coaching, but would allow you a way to make bigger money that is nearly hands-off.
    Signature
    Sign up to be notified when Success on Demand goes live, and receive a FREE mindmap that you can follow to create and launch your OWN IM PRODUCTS!
    {{ DiscussionBoard.errors[10489387].message }}

Trending Topics