Farmville... how does $15-$20 million sound for 3-4 months work?

74 replies
I'm sure pretty much most people have heard of Farmville... But if you haven't played it in any great depth, I strongly recommend it...

Why? They've done an exceptional job of applying a number of different marketing concepts to make it successful. It was not simply a "cool" game that became viral, it was the concepts that were applied and leveraged it into a million dollar game within a matter of months. Estimating (based on what I've seen), I'd say they've made at least $15-$20 million profit within 3-4 months (as of January, I haven't really check recently). Not bad for a days (or couple months) work with a small development team. I believe the actual launch date was sometime in August of 2009.

So what did they do?

- Were they original? As far as I can tell, no. There was another game called "MyFarm" by playSocial that predated them, and the original FarmVille was a near duplicate of it...

So what made them a success?

1. Well. For starters, they made a better looking product, with more features/functionalities. A better mousetrap. How does it help you? Basically, if you are going to make your own product, don't simply "copy" someone. Make it better. Add more value. Make it original. Make it something you would be proud to put your name on. Sometimes getting rich "quick" can be a lot more "work" than if you simply add value and make your own original product.

2. Now... did simply doing that make them successful? No... They advertised... While it is true that they could have 'eventually' gotten a lot of free traffic, they pumped a lot of money into facebook advertisements to get as many eyeballs as possible... So... basically, when you make money, while it is important of course to put food on the table and have a roof over your head, it's really important to remember that you will need to 'reinvest' your profits into your business (whether advertising/development/research), into order to see massive success...

3. Now did just doing the above two make them super successful? No... The above two points did make them achieve some major success, but it did not catapult them to the some 60+ million users that have used it... They used massive, massive leverage for their existing userbase, and tested extensively. If something didn't work, they took it out right away, meanwhile building and expanding on the components that worked really well... And, of course, they built their 'list' and promoted heavily to them, whether it was in the form of freebies, or simple e-mail marketing...

Bottomline, if you are looking at methods of how to make your own business a super success, I really highly recommend playing Farmville, and discovering how many marketing elements you see that they have implemented that you can implement in your own marketing strategies. I'd say they use at least a dozen different/intelligent marketing techniques, if not more. It is an exceptional example of what you can apply to your own business to make it an amazing success.

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#$15$20 #farmville #million #months #sound #work
  • Profile picture of the author Aira Bongco
    I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?
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    • Profile picture of the author Social Experts
      Originally Posted by airabongco View Post

      I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?
      What? Why would you do that lol.
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    • Profile picture of the author Skribblez
      Originally Posted by airabongco View Post

      I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?
      That just seems weird to me. Why would you do that? lol.

      It's like saying, "I don't know how to fish", and then saying, "Can I simply hire someone to learn how to fish for me? and then maybe somehow I'll magically acquire the knowledge they gained?" - It doesn't work like that.

      First hand experience is always better.
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    • Originally Posted by airabongco View Post

      I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?
      You don't need to spend much time with the game, and would probably find if you spent 1-2 hours playing it, you would discover the important marketing techniques that they use to become exceptionally successful.
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      • Profile picture of the author butters
        Originally Posted by InternetSuccess001 View Post

        You don't need to spend much time with the game, and would probably find if you spent 1-2 hours playing it, you would discover the important marketing techniques that they use to become exceptionally successful.
        Ok so how do game marketing techniques translate into techniques used in other areas apart from an actual game.
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    • Profile picture of the author AlexKann
      Originally Posted by airabongco View Post

      I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?

      That sounds just wrong!!

      Just take it like an educational time, you're reviewing and checking others people marketing applications, it's not "game" only, you're learning.

      Again, How can you pay someone to learn something and "transfer" those skills or knowledge to you??


      Alex
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    • Profile picture of the author theimdude
      Originally Posted by airabongco View Post

      I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?
      Yes sure I will play it for you. I will send you a report weekly and tell you how to play it.

      For a weekly report of me playing for you $500 a week
      For a daily report of me playing for you $200 a day

      If you let me play for a whole year for you I will give you $100 discount per week but unfortunately the yearly option require you to pay upfront.

      Please also note that these prices exclude any farmville cash I will need to play the game.
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      • Profile picture of the author Tyler Jonsson
        Originally Posted by theimdude View Post

        Yes sure I will play it for you. I will send you a report weekly and tell you how to play it.

        For a weekly report of me playing for you $500 a week
        For a daily report of me playing for you $200 a day

        If you let me play for a whole year for you I will give you $100 discount per week but unfortunately the yearly option require you to pay upfront.

        Please also note that these prices exclude any farmville cash I will need to play the game.
        I'll do it for 10% less!!!

        Oh dangit... I thought I hit private message not reply to thread!!!
        Yarghhh!!
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        • Profile picture of the author theimdude
          Originally Posted by Tyler Jonsson View Post

          I'll do it for 10% less!!!

          Oh dangit... I thought I hit private message not reply to thread!!!
          Yarghhh!!
          I was first
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    • Profile picture of the author zoobie
      Originally Posted by airabongco View Post

      I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?
      are you kidding? Only the right knowledge empowers you to success. So why you want to do that?
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    • Profile picture of the author David Hooper
      Originally Posted by airabongco View Post

      I see. I have never played Farmville. What if I have this problem of dedicating my time to games? Can I simply hire someone to play it and learn it for me?
      A lot of people are making a living managing Farmville for others. So the answer is yes...
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    • Profile picture of the author ikepeace
      Farmville is very nice game, i am still learning the techniques on how to the very top, using some very good guide. It is a way of relaxing and getting away from the stress of everyday life.

      Check out this guide at http;//the-farmville-game.blogspot.com
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  • Profile picture of the author Joe Walter
    Good post, I had a look at farmville a few months ago and noticed you had to pay real cash for some of the items. It's like $50 for some farmville cash... crazy how they made $15-20 million from it.

    Then again, if you think about it... it is made by Zynga who made facebook poker which is great fun to play on with your frends. Not really anything unique here either except you have a friends list, and can chat much more noticeably.
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  • Profile picture of the author TheKeys
    I used to love Farmville and I don't doubt they have made that much money. It was extremely popular and striving game.
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  • Profile picture of the author Bruce NewMedia
    Have a friend who LOVES Farmville....and you're right, its a great example of designing and marketing something the right way. They're success with it is amzing.
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  • Profile picture of the author Marakatapolis
    I don't use Facebook, but I know my mother, girlfriend, my female cousins, all my aunts and all their friends, all play a game called "Sorority Life". Seriously, this Facebook game is like crack to women apparently. Or maybe just the chics in my circle of life
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    • Profile picture of the author Rod Cortez
      Originally Posted by Marakatapolis View Post

      I don't use Facebook, but I know my mother, girlfriend, my female cousins, all my aunts and all their friends, all play a game called "Sorority Life". Seriously, this Facebook game is like crack to women apparently. Or maybe just the chics in my circle of life
      Not just your circle. I have a ton of female friends ranging from ages 19 to 52 and about 38% of them are hooked on one of the facebook games; 64% of them play farmville. I'm amazed at how much time some of them spend playing it too.

      One of my friend's wife is so addicted to it that when her two teenage kids stopped playing it she took over their accounts because she felt it would be "wrong" to not nurture the animals. My friend tried using logic by saying they were not real animals, but it did not matter to her. Whatever they're doing it's simply genius. They're hitting the right emotional trigger points.

      RoD
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      • Profile picture of the author Lukas
        Originally Posted by Rod Cortez View Post

        Not just your circle. I have a ton of female friends ranging from ages 19 to 52 and about 38% of them are hooked on one of the facebook games; 64% of them play farmville. I'm amazed at how much time some of them spend playing it too.
        One of my friend's wife is so addicted to it that when her two teenage kids stopped playing it she took over their accounts because she felt it would be "wrong" to not nurture the animals.
        RoD
        same here. she is hooked on farmville & got mad when asked to go to sleep.
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  • Profile picture of the author jfreemon
    I could only stand playing Farmville for five minutes, but that's besides the point. Not only have they succeeded at marketing IN the game, they've succeeded enough to be able to advertise outside of the game.

    For example, the last six dozen or so ads on Livestream that I've seen have been for Farmville. A primarily-Facebook game is advertising on other networks to bring users to a social networking platform and play their game. I can't even begin to describe how amazing this is.
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  • Profile picture of the author J Bold
    I would say don't really get in to playing a game like this just cause the OP said you should. Play it for a week for 20 minutes or less a day and you will probably get the gist of how they market.
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  • Profile picture of the author TheRichJerksNet
    I have been saying it for months ... There are ways to make money on facebook without breaking their terms. Many apps are making millions and not only farmville, they are just 1 of very few...

    James
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  • Profile picture of the author iseethecode
    I have played Farmville before. it is very educational. i turned the farm over to my 8 year old, and he has been learning some very good concepts of business...
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  • Profile picture of the author TheRichJerksNet
    Video games is a billion dollar business and has been for years... These apps are just that - a Game.. People play and they purchase coins/money by doing cpa offers or by buying them direct with their paypal.

    Very simple model, nothing to study at all... Just come up with a popular game app and you have it made (yes features, add-ons, and etc matter a great deal)...

    James
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    • Profile picture of the author AlexKann
      Originally Posted by TheRichJerksNet View Post

      Video games is a billion dollar business and has been for years... These apps are just that - a Game.. People play and they purchase coins/money by doing cpa offers or by buying them direct with their paypal.

      Very simple model, nothing to study at all... Just come up with a popular game app and you have it made (yes features, add-ons, and etc matter a great deal)...

      James


      Yes you're right!! it's not an original idea, but.. there are a lot of details and factors to take in cosideration that could lead the business to death, they are surely applying "two or three" good marketing practices, all of us should take a look
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      • Profile picture of the author TheRichJerksNet
        Originally Posted by AlexKann View Post

        Yes you're right!! it's not an original idea, but.. there are a lot of details and factors to take in cosideration that could lead the business to death, they are surely applying "two or three" good marketing practices, all of us should take a look
        You are trying to look at how you can add it to your current business model, but you are missing the entire point that you do not have to add anything to your current business model...

        This same exact thing has been done online for years but the difference now is facebook has given you the opportunity to create an actual facebook app that will generate actual income. This can be an extension of your business..

        This is exactly why I have 2 games in development right now, I have 3 or 4 facebook apps that are live...

        MySpace actually offers the same exact thing although myspace is pretty dead ....

        James
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  • Profile picture of the author fasteasysuccess
    actually there is one key factor that wasn't mentioned here and I told my girlfriend this while ago because she loves it. It's brilliant the way they set it up because you need to keep coming back. You have to be back on farmville within certain amount of time or crops and things die. I keep telling her all the time she spends playing farmville she could have her own farm.

    How can you get your customers to keep coming back and or make them feel like they should? This is one of the major things that made this succesful.
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  • Profile picture of the author ab420
    That game is run by Zynga, who also runs Mafia Wars (and the several other Mafia Wars spin-offs), Petville, Zynga Poker, Fishville, Yoville and a few others, all of which are very successful. They must be making insane amounts of money!
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    • Profile picture of the author Brian Tayler
      Originally Posted by ab420 View Post

      That game is run by Zynga, who also runs Mafia Wars (and the several other Mafia Wars spin-offs), Petville, Zynga Poker, Fishville, Yoville and a few others, all of which are very successful. They must be making insane amounts of money!
      Yes they are a pretty incredible company. I'd love to get on the inside and see how they work and spend a few minutes networking with their marketing consultants. I've never seen better implemented social marketing.
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  • Profile picture of the author Mark Brian
    I heard Zynga makes about $100M/year but Facebook is only making around $300M/year... How cool is that.
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    • Profile picture of the author ArbyDee2
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      • Profile picture of the author Mark Brian
        Originally Posted by ArbyDee2 View Post

        Only $300M/year? I thought they have billions of dollars in revenues alone.
        Hmmm, upon research it's actually in 2008 when they made $300M, in 2009 they made about $600M, this 2010 they're pushing for $1B+.

        And the billions of dollars you're talking about is just Facebook's value.
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        • Profile picture of the author Kevin Riley
          Wow! Weird coincidence. This week's Rocket List issue is about social games and Farmville in particular. So, I've just come off reading a lot about Zynga and Farmville over at Gamasutra (Before you get excited and click over there: It's about games, not sex positions)

          They had a core team of 6 web developers, 2 artists, and 3 designers. From conception to launch took 5 weeks (Pay attention those of you who have been creating a product for the last few months). They got 18,000 users in the first 24 hours, and had 1,000,000 users a day at the end of 4 days (All without promoting it)

          Note: This info all comes from Amitt Mahajan, the lead developer of Farmville.

          This month, Farmville reached 32 million daily users, and has more than 110 million installs. Pretty damned impressive.
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  • Profile picture of the author Tyler Jonsson
    My wife and I play Farmville all the time, it's a fun way to do some silly stuff and keep in touch with other friends via Facebook.

    There are SO many ways marketers can tap into the Facebook games niche, not just Farmville... There is Mafia Wars, FishVille, Cafe World, Castle Age, and the list goes ON and ON...

    Creating guides as well as other unique and helpful content for these games makes smart marketers a LOT of cash serving this rabid market.
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  • Profile picture of the author Wide
    Haha, i bet we have 100+ warriors thinking about cool game ideas now :p
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    • Profile picture of the author Ian Jackson
      Hmm. I haven't played ANY computer games since "Space invaders" in 1978/9" - seriously!
      I have sub-zero interest in them. Waste of time... IMHO :rolleyes:

      As such, all this gaming technology is thoroughly alien to me. I know that applications or "apps" are what people "write" to make money (but how?) Then somehow they marketed (sold), and used by others on their FarmVilles, iphones etc etc.

      Is there a reasonably quick explanation as to how exactly someone not only creates a product, but then is able to earn money from integrating/marketing it into... FarmVille for instance.
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      • Profile picture of the author theemperor
        Originally Posted by Ian Jackson View Post

        Hmm. I haven't played ANY computer games since "Space invaders" in 1978/9" - seriously!
        I have sub-zero interest in them. Waste of time... IMHO :rolleyes:

        As such, all this gaming technology is thoroughly alien to me. I know that applications or "apps" are what people "write" to make money (but how?) Then somehow they marketed (sold), and used by others on their FarmVilles, iphones etc etc.

        Is there a reasonably quick explanation as to how exactly someone not only creates a product, but then is able to earn money from integrating/marketing it into... FarmVille for instance.
        I am a software developer and creating a product is fairly easy (although very time consuming) when you have the knowledge. It requires knowledge of general programming, a specific language (e.g. PHP is usual for facebook) and then specific things about the Facebook "API" which is the method of communicating between your application and Facebook so you can for example update your Facebook status when something happens in the game.

        If you wanted to get something like this done you would need either to learn programming yourself, or find an individual or company you trust and pay them a big wad of cash to get it developed.

        I am thinking of getting into iPhone app development, by learning the programming language and platform used by Apple. This will be initially a hobby - and that is what I think is important. Only learn programming if you really enjoy it and it makes sense, otherwise it will be a frustrating and unfruitful experience - would be better off paying a programmer in your local town in that case. (Don't outsource offshore! I did it against better judgement and I regret it).
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  • Profile picture of the author KarlWarren
    Anyone who's interested in the revenues of Zynga - check this out...

    Zynga Pushing Nine Figures In Revenues Thanks To Micro-Transactions
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  • Profile picture of the author spacebean
    Like most major successes, farmville benefited from having a huge start up capital. A lot of what they did would be too much of a risk for any one person to take on alone. Truly remarkable results though.
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  • Profile picture of the author enwereuzo
    Originally Posted by InternetSuccess001 View Post

    I'm sure pretty much most people have heard of Farmville... But if you haven't played it in any great depth, I strongly recommend it...

    Why? They've done an exceptional job of applying a number of different marketing concepts to make it successful. It was not simply a "cool" game that became viral, it was the concepts that were applied and leveraged it into a million dollar game within a matter of months. Estimating (based on what I've seen), I'd say they've made at least $15-$20 million profit within 3-4 months (as of January, I haven't really check recently). Not bad for a days (or couple months) work with a small development team. I believe the actual launch date was sometime in August of 2009.

    So what did they do?

    - Were they original? As far as I can tell, no. There was another game called "MyFarm" by playSocial that predated them, and the original FarmVille was a near duplicate of it...

    So what made them a success?

    1. Well. For starters, they made a better looking product, with more features/functionalities. A better mousetrap. How does it help you? Basically, if you are going to make your own product, don't simply "copy" someone. Make it better. Add more value. Make it original. Make it something you would be proud to put your name on. Sometimes getting rich "quick" can be a lot more "work" than if you simply add value and make your own original product.

    2. Now... did simply doing that make them successful? No... They advertised... While it is true that they could have 'eventually' gotten a lot of free traffic, they pumped a lot of money into facebook advertisements to get as many eyeballs as possible... So... basically, when you make money, while it is important of course to put food on the table and have a roof over your head, it's really important to remember that you will need to 'reinvest' your profits into your business (whether advertising/development/research), into order to see massive success...

    3. Now did just doing the above two make them super successful? No... The above two points did make them achieve some major success, but it did not catapult them to the some 60+ million users that have used it... They used massive, massive leverage for their existing userbase, and tested extensively. If something didn't work, they took it out right away, meanwhile building and expanding on the components that worked really well... And, of course, they built their 'list' and promoted heavily to them, whether it was in the form of freebies, or simple e-mail marketing...

    Bottomline, if you are looking at methods of how to make your own business a super success, I really highly recommend playing Farmville, and discovering how many marketing elements you see that they have implemented that you can implement in your own marketing strategies. I'd say they use at least a dozen different/intelligent marketing techniques, if not more. It is an exceptional example of what you can apply to your own business to make it an amazing success.

    --
    This is great. Apart from the game industry , i came to realise 3 important things after going through this post which we can utilise in our markting campaign. These are as follows;

    I . Adding value to your product/services. Dont invent the wheel. Add value, go the extra mile from your competitors or take your product and add something that differentiate it from others.

    2 . Leverage. Employ the help of others and if you can outsource as much as you can.Use your affiliate and build a list and employ your list to work for you.

    3 . Advertise your product with all forms you can think of that will help your business.

    I think the video game industry is huge a winner any day.

    Goodluck.
    Enwereuzo.
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    • Profile picture of the author Allworth
      All is not well in the world of Farmville. Since I can not post a link because I don't have 15 posts yet type in "Scamville" in Google and you'll get a series of eye opening articles by Techcrunch (dot) com.
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  • Profile picture of the author SarahAnn
    I haven't read all of the posts but here's my take on it:

    When I started on facebook mid last year I was soon hooked on farmville,
    I was growing those crops/harvesting/and planting more....This also includes collecting eggs, milking cows and visiting friends to get points etc.....then for me it got boring there was to much time between levels.
    And I was then looking for something NEW to play and I found Farm Town, Same as farmville (not) if you level up enough you can hire people to work for you (harvesting and plowing) then you just have to plant stuff..... But in farm town it is heaps better because you can interact with the people you hire.

    All of these games have different "hooks" where you buy credits with your own money and then buy the fantastic/cool/best products etc for your game.

    These are great money makers the ONLY reason I didn't whip out my credit card and buy credits is because it was maxed out at the time...... I now know better .
    - It won't help me pay off my debts and or give me any return. I know a lot of people who spend money on all of these new shiny games (a new one every month or two) and the people who make these extras are to be commended they hit the nail on the head in my opinion.

    I was also playing about 5 other apps a day and my 10yr old son was doing many other things as well..... I am now only playing poker and have a cafe to run Sooo addictive.
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  • Profile picture of the author Derek Allen
    I know tons of people that are plain addicted to farmville. None of them dish out real cash to buy thing on it. Though, people do... Obviously! Zanga is making a killing.
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  • Profile picture of the author mikemac1
    Thank you Allworth for pointing out the Scamville controversy which involves many of the popular games on Facebook.

    I have been saying it for months ... There are ways to make money on facebook without breaking their terms. Many apps are making millions and not only farmville, they are just 1 of very few...

    James
    Be careful with that statement involving this thread, one of Zynga's games Fishville was banned back in Nov '09 after this whole Scamville controversy popped up.

    Let's be honest here and say there is a thin line that Facebook is walking here as they need the revenue from the ads these game companies buy but once/if Facebook starts to pull in more revenue from business ads, they could easily put restrictions on these types of games and the "offers" they embed to play.
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    • Profile picture of the author TheRichJerksNet
      While I know nothing about Scamville and I am too lazy to Bing It ... I do know games very well (I was on the playstation advisory board). I know how addicted they can be to people.

      With that said I also know facebook, I have studied it for some time now and I do have several apps already and I am working on 2 full fledged game apps which are about 80% done.

      As long as you follow the TOS you should be fine. There are those making a mint and sure intend to get my share...

      For those wondering - building apps do require coding knowledge and to build a good game app it will take you several months depending upon what you are building. One of mine is a mafia style game and has thousands of hours of coding on it.

      James

      Originally Posted by michael-mac View Post

      Thank you Allworth for pointing out the Scamville controversy which involves many of the popular games on Facebook.



      Be careful with that statement involving this thread, one of Zynga's games Fishville was banned back in Nov '09 after this whole Scamville controversy popped up.

      Let's be honest here and say there is a thin line that Facebook is walking here as they need the revenue from the ads these game companies buy but once/if Facebook starts to pull in more revenue from business ads, they could easily put restrictions on these types of games and the "offers" they embed to play.
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      • James,

        Curious -- are you coding the games yourself, or do you have people working for you doing that (in-house vs outsourcing)?

        Originally Posted by TheRichJerksNet View Post

        While I know nothing about Scamville and I am too lazy to Bing It ... I do know games very well (I was on the playstation advisory board). I know how addicted they can be to people.

        With that said I also know facebook, I have studied it for some time now and I do have several apps already and I am working on 2 full fledged game apps which are about 80% done.

        As long as you follow the TOS you should be fine. There are those making a mint and sure intend to get my share...

        For those wondering - building apps do require coding knowledge and to build a good game app it will take you several months depending upon what you are building. One of mine is a mafia style game and has thousands of hours of coding on it.

        James
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        • Profile picture of the author TheRichJerksNet
          Originally Posted by InternetSuccess001 View Post

          James,

          Curious -- are you coding the games yourself, or do you have people working for you doing that (in-house vs outsourcing)?
          Coding is in-house, I do my own coding but one of these I purchased the rights to the base code. Only reason why I did was because I do not do flash and the game uses flash.

          It is more about just having a game built though, especially when it comes to something like mafia wars. You have to basically create a entire game storyline. You have to figure out the how much someone earns from doing a job and you can not make it too easy other wise people get bored. You can not make it too hard otherwise people get discouraged.

          So you must create compelling jobs to do that will pay a decent amount in mafia money but yet it will not be too easy to do. You must make a way on certain jobs or higher levels that X must be obtained before you can do X job.

          Basically it takes a great deal of thinking and planning. I should have my mafia one ready for full release in about 60 days depending upon work load and such, my facebook apps are last on my list of things to do for work. Thus mine may take a little longer than someone else that spend 12 hours a day on theirs..

          If you would just create the jobs and storyline for one of these games you would understand why video games sell for $60 a pop and why game developers get paid so much ...

          James
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  • Profile picture of the author Valdor Kiebach
    They (zynga) also have a lot of other games on facebook that they can advertise on for free, that helps.
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  • Profile picture of the author neo3006
    I have to say there all addicting, I play both farmville and mafia wars and as sad it is to say this spend about 2 hours doing it almost daily, thank god I dont do around the wife I can hear her say turn that off lol, those are the only 2 I play personally but yea I would imagine people spend alot of money on it, I did a google search today in general on farmville secrets just in quotes and came up with over a million sites, I didnt go down further down then that, but I know on clickbank there is a guy selling secrets for both farmville and mafia wars. The market is there I would think take some time to narrow it down but I bet someone in here could make some money on it, if so let me in on the venture lol.
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  • Profile picture of the author H3x
    100 Million+ Players on Farmville as far as i know, Games on Facebook is an area im hoping to get into later this year.
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  • Profile picture of the author Allen Payne
    I've never played farmville but i've made a lot of money off them.I used to sell a farmville report a few months ago and then i made a bot for it which i'm still selling.I still make sales everyday. I love this game even if i never played it...LoL.
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  • Profile picture of the author timpears
    Farmville is pretty amazing. I am totally disinterested in it, but my wife and a number of her friends play it for hours many days of the week. My wife has the largest group in the Farmville game, something over 350 last I heard (which was some time ago). Her group was growing faster than she could add them. Fortunately, she doesn't spend any real cash on the game. But she has a friend that is always getting her credit card out for it.

    Frankly I don't understand it. But then I was always bored by playing video games longer than a few minutes.

    A friend of my wife's son has a book on Clickbank about how to play Farmville, and it is selling like hot cakes.

    Again, it is an amazing phenomena, I am just can't for the life of me understand it.
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    Tim Pears

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    • Originally Posted by timpears View Post

      Farmville is pretty amazing. I am totally disinterested in it, but my wife and a number of her friends play it for hours many days of the week. My wife has the largest group in the Farmville game, something over 350 last I heard (which was some time ago). Her group was growing faster than she could add them. Fortunately, she doesn't spend any real cash on the game. But she has a friend that is always getting her credit card out for it.

      Frankly I don't understand it. But then I was always bored by playing video games longer than a few minutes.

      A friend of my wife's son has a book on Clickbank about how to play Farmville, and it is selling like hot cakes.

      Again, it is an amazing phenomena, I am just can't for the life of me understand it.
      It's partially how the game itself is designed. It is "designed" to be 'addictive', in that once you play it for 5-10 minutes, you want to start "levelling" up to get cool other gizmos and gadgets... and of course... the way to do that... is by playing it more
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    • Profile picture of the author Dexter XD
      Originally Posted by timpears View Post

      A friend of my wife's son has a book on Clickbank about how to play Farmville, and it is selling like hot cakes.

      So my question is this - Does producing a ebook doubtless with screen shots etc of facebook / Farmville contravene copyright?
      Because I had a BIG plan!
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      • Profile picture of the author TheRichJerksNet
        Originally Posted by Dexter XD View Post

        So my question is this - Does producing a ebook doubtless with screen shots etc of facebook / Farmville contravene copyright?
        Because I had a BIG plan!
        Screenshots cannot show any type of personal information, please review the terms below...

        Statement of Rights and Responsibilities | Facebook
        1. Facebook references
          1. The following conditions apply to all ads that have a Facebook Page, application, event, group, or Connect site as its destination, except as otherwise specifically permitted to those subject to the Branding and Promotion Policy section of the Platform Policies:
            1. Ads may make limited references to "Facebook" in its title, body, or image for the purposes of clarifying the destination of the ad;
            2. Ads cannot imply any endorsement of the product, service, or ad destination by Facebook.
          2. All other ads, destination ads, and landing pages must adhere to the following restrictions:
            1. Ads cannot mention or refer to Facebook, its site or its brand in any manner, including in the title, body, image, or destination URLs;
            2. Ads cannot use Facebook logos, trademarks, or site terminology (including but not limited to Facebook, The Facebook, FacebookHigh, FBook, FB, Poke, Wall, and other company graphics, logos, designs, or icons);
            3. Facebook site features cannot be emulated.
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        • Profile picture of the author Dexter XD
          Originally Posted by TheRichJerksNet View Post

          Screenshots cannot show any type of personal information, please review the terms below...

          Statement of Rights and Responsibilities | Facebook
          1. Facebook references
            1. The following conditions apply to all ads that have a Facebook Page, application, event, group, or Connect site as its destination, except as otherwise specifically permitted to those subject to the Branding and Promotion Policy section of the Platform Policies:
              1. Ads may make limited references to "Facebook" in its title, body, or image for the purposes of clarifying the destination of the ad;
              2. Ads cannot imply any endorsement of the product, service, or ad destination by Facebook.
            2. All other ads, destination ads, and landing pages must adhere to the following restrictions:
              1. Ads cannot mention or refer to Facebook, its site or its brand in any manner, including in the title, body, image, or destination URLs;
              2. Ads cannot use Facebook logos, trademarks, or site terminology (including but not limited to Facebook, The Facebook, FacebookHigh, FBook, FB, Poke, Wall, and other company graphics, logos, designs, or icons);
              3. Facebook site features cannot be emulated.
          Thanks for that TRJNet - So for arguments sake IF one created say a Farmville product to sell to the game players blurring out my in game name details - No Facebook mentions - would not Zynga or Farmville kick up a fuss as well - Sorry if this is an obvious - I'm always a bit confused as to what you can or can't do :confused: - As I said I had a BIG Plan about Facebook stuff but felt a bit daunted by the "legal" side of things
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          • Profile picture of the author TheRichJerksNet
            It would be best to check with Zynga to be honest with you ... Most of the time this stuff boils down to the company does not want others to think that they endorse the product. By using their actual "Image" (their brand, logo, and etc) then many consumers just assume the company does endorse it.

            So it is always best to check... If they have an affiliates program (not sure if they do) then they should have pre-approved images to use and if so then you could probably get away with it that way.

            It is always best to use disclaimers in such situations also ...

            James

            Originally Posted by Dexter XD View Post

            Thanks for that TRJNet - So for arguments sake IF one created say a Farmville product to sell to the game players blurring out my in game name details - No Facebook mentions - would not Zynga or Farmville kick up a fuss as well - Sorry if this is an obvious - I'm always a bit confused as to what you can or can't do :confused: - As I said I had a BIG Plan about Facebook stuff but felt a bit daunted by the "legal" side of things
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            • Profile picture of the author Dexter XD
              Originally Posted by TheRichJerksNet View Post

              It would be best to check with Zynga to be honest with you ... Most of the time this stuff boils down to the company does not want others to think that they endorse the product. By using their actual "Image" (their brand, logo, and etc) then many consumers just assume the company does endorse it.

              So it is always best to check... If they have an affiliates program (not sure if they do) then they should have pre-approved images to use and if so then you could probably get away with it that way.

              It is always best to use disclaimers in such situations also ...

              James

              Thanks James for responding and being helpful
              I'll do some work, nosing about on it
              What I wanted it to be was totally aside from the developers and purely from a players view point
              Anyways as I said more work needed to be done by me
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  • Profile picture of the author heathsteel2
    I just think it shows you how a small idea can turn into a huge profit. Just as Facebook started as a way to get to know your fellow college classmates, not as a multibillion dollar entity.
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  • Profile picture of the author garyv
    The secret to the most popular games on facebook, is the competitive nature of them. Farmville is really good at this. At the bottom of the game, they show pictures of your neighbors, and their level and score. And FarmVille will usually announce on your page any time you level up or do any thing of significance.

    It's one of those things where you have to check it out, because you want to know what the hell all of your friends are doing.
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    • Profile picture of the author TheRichJerksNet
      Originally Posted by garyv View Post

      The secret to the most popular games on facebook, is the competitive nature of them. Farmville is really good at this. At the bottom of the game, they show pictures of your neighbors, and their level and score. And FarmVille will usually announce on your page any time you level up or do any thing of significance.

      It's one of those things where you have to check it out, because you want to know what the hell all of your friends are doing.
      This why Apps are so much more powerful than "fan pages" .... A great deal more flexibility and can actually be used for marketing...

      James
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  • Profile picture of the author Tomwood
    I did some research into farmville and some other facebook apps when I complied my obsession niches product and it's true they can make a lot of money.

    However building and promoting a sophisticated app is beyond the capabilities of most warriors.

    So my approach to making money from these apps is a little different. My best suggestion is that you pick a popular game that appeals to you and start playing.

    Join some of the groups of fellow players there are lots on Facebook and make friends with as many players as possible.

    As you get more and more friends and learn how to play the game start a blog and sell and promote an ebook guide on the game. Clickbank has products on the most popular apps or you can write your own.

    If you want to write your own book you can look out for the next big app and be one of the early players if you play on a regular basis you should be one of the early gurus and sell a lot of books.

    Another idea is to play the popular Texas Holdem poker app and then start a blog about poker. On your blog gradually try and wean players off of play poker on to real poker some of the poker affiliate programs pay crazy commissions.

    just some of my idea on how to make money from the app boom.
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    • Profile picture of the author TheRichJerksNet
      Hi Tom,
      Yeah I like this strategy and have done the same thing but build the blog and guide. I have many facebook friends that love games and especially MafiaWars.. I will release my MafiaWars in about 60 days or so, the biggest thing is creating that story line.

      I have another that I am releasing that is similar to mafia only its about celebrities (yes you can be a celebrity in the online world ..lol) ... I just need to figure out a good domain name for this one.

      Then shortly I will release something totally different...

      Wish you luck with your strategy, ever want to bump heads or something give me a shout...

      James

      Originally Posted by Tomwood View Post

      I did some research into farmville and some other facebook apps when I complied my obsession niches product and it's true they can make a lot of money.

      However building and promoting a sophisticated app is beyond the capabilities of most warriors.

      So my approach to making money from these apps is a little different. My best suggestion is that you pick a popular game that appeals to you and start playing.

      Join some of the groups of fellow players there are lots on Facebook and make friends with as many players as possible.

      As you get more and more friends and learn how to play the game start a blog and sell and promote an ebook guide on the game. Clickbank has products on the most popular apps or you can write your own.

      If you want to write your own book you can look out for the next big app and be one of the early players if you play on a regular basis you should be one of the early gurus and sell a lot of books.

      Another idea is to play the popular Texas Holdem poker app and then start a blog about poker. On your blog gradually try and wean players off of play poker on to real poker some of the poker affiliate programs pay crazy commissions.

      just some of my idea on how to make money from the app boom.
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  • Profile picture of the author Deepak Media
    I agree to the point that reinvestment of profits is crucial to the success of any business. If the business works in small scale, then it should be scaled up gradually and carefully.

    But every business does not succeed. There are too many variables to consider and there is always a factor of luck involved.

    Its all about beginner's luck + systematic reinvestment of profits.
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  • Profile picture of the author thetrafficaddict
    Studying successful companies are a really effective way of learning how to do succeed.

    Just be careful though... Make sure NOT to copy what they are doing now, but to copy what they did when they were starting out. Things they do now require big budget, things they did back then would probably cost less.
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  • Profile picture of the author Terri LC
    Yikes, I know too many adults that are literally addicted to their crops and feeding their animals. I had a member of our organization have to leave a meeting early to feed her sheep!

    And my son would rather plant crops than play Xbox! Now that's scary.
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  • Profile picture of the author TheRichJerksNet
    Blah ... Celebrity Showdown Rules!!!!!

    James
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    • Originally Posted by TheRichJerksNet View Post

      Blah ... Celebrity Showdown Rules!!!!!

      James
      James, do you currently have any games up and running, and/or previews? Be interesting in seeing what you have... Also, I think there are a few mafiawars/etc clones on the market (facebook) now... is yours significantly different from those, or building upon them?

      Cheers,

      JJ
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      • Profile picture of the author TheRichJerksNet
        Originally Posted by InternetSuccess001 View Post

        James, do you currently have any games up and running, and/or previews? Be interesting in seeing what you have... Also, I think there are a few mafiawars/etc clones on the market (facebook) now... is yours significantly different from those, or building upon them?

        Cheers,

        JJ
        Actually I have one I am fixing to open and nope it is not Mafia Wars.. It is Celebrity Showdown and very well built with some cool features some of those Mafia Wars dont have.

        Currently I have enough data in it to be good upto 100 levels, and trust me that is some freaking work ...lol

        James
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  • Profile picture of the author IMChick
    Oh boy, I just read this thread and found the justification i needed to sign up to play farmville. It's not a waste of time if it's for business purposes, right? LOL
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  • Profile picture of the author emigre
    I signed up for Farmville because of this post and only managed to last about 5 minutes before getting bored out of my pores.
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  • Profile picture of the author Kella Bella
    I will have to find an article I read about Zynga the company that created farmville. They have a behavioral psychologist on staff I believe to help them make their games so that people like coming back often. This game also, imo, is a true testament to our society and our "want it now" mentality because people can achieve accomplishments in farmville by playing the game and moving up or they can just use money to buy things immediately. I actually play and knowing they are trying to make me come back more and more when I do play makes me kind of feel like a lab rat-LOL
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  • Profile picture of the author redrabbit
    I have played Farmville and can understand it's popularity but it's popularity is dropping as more and more people(A quote from my friend)"Get lives"

    I wouldn't go as far as this but I would say that Farmville's quick success would probably slow.
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  • Profile picture of the author miked
    There is a lesson here also to the market and who is really interested. I get a number of Facebook requests to buy a pig, or watch chicken lay eggs, or whatever it is you do in Farmville (can you tell that I'm real interested??).

    I have NO curiosity to check this out.

    but....

    It is obviously a big thing becuase I constantly get asked to help with someone's virtual farm.

    The lesson?

    We are all "me" centric. In marketing, we have to think about others not me. Not what "me" is interested in, but others.

    There is a world out there, and it is outside of "me".

    Mike D.
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  • Profile picture of the author Mohsin Rasool
    Learn directly from the Founder, Mark , of the Zynga , company which created Farmvile/

    Stanford's Entrepreneurship Corner: Mark Pincus, Zynga - Bing Gordon, Kleiner Perkins Caufield & Byers - A Serious Take on Internet Game Play

    Description
    Serial entrepreneur and Zynga founder Mark Pincus and Bing Gordon, longtime Electronic Arts creative mind and investor on behalf of KPCB, provide a very laid-back and desultory conversation. Topics touched upon include successful CEOs, building sustainable companies, mentorship, and the consumer pay-driven Web 3.0.
    Regards,
    Mohsin Rasool
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