Turning Something You Did For Free Into Millions
What I'm talking about is the game called Minecraft.
It was created by Markus Presson. It's a relatively simple game that is currently in its beta stages right now. It's not the prettiest game in the world by far, there's no storyline, there's not much, really. Just you, a world, and endless possibilities of what you can build and create.
What was originally a free creative game, turned into a larger projects for Mojang Specifications (Markus Presson's company, with seven employees) turned into a larger than life internet phenomenon that just steamrolled past many other Indie developers.
The company has made over $20 million dollars in sales during the pre-release beta sales. Over 1 million users bought the beta, and many more still continue to buy it.
It's been featured in gaming magazines, and even been called 'Unofficial Game OF the Year'. Why?
Because even with its lack of story, original characters, and any kind of plot line, there are over one million users, just like myself, who can easily spend 6-8 hours on the game in one sitting.
I actually bought in during the Alpha testing, and get all updates free for life.
The message here is simple, you don't have to have the 'industry best' to be the best in the industry. You just need a unique idea that people can truly latch onto.
In a little under a year this company and its workers went from nothing to $20 million in sales.
I think that's all the proof anyone needs that you CAN make money online, and there is huge money out there for anyone who wants to work hard and get their dreams to come true.
-Sean
Simple Mission Statement "Under the Radar and Over the Top!"
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