Design and Launch a Facebook Game: Discussion Here!

2 replies
Hiho,

I woke up this morning, ready finally to really dig into something I have been dreaming about for years.

Designing and Launching a Facebook Game

I am not talking about tiny games, although I am not against them and would be happy to use them as stepping stones to the dream I have. I mean games on the scale of Battle Pirates and Backyard Monsters.

I figure in order to be successful, I have to mimic mechanics, not layout or graphics, starting with the "Facebook Credit".

I want to find people who are willing to form a group and possibly become a company to build some of the most fantastic Facebook games ever released.

Why do I think this is the place to do something like that? If you were hand picking people who could build success with you in life, wouldn't you pick people who were oriented like warriors of marketing? Nuff said

So I have some questions:

0) How do you test the market to see if your idea is a winner before deeply investing the time and resources into company and game development?

1) If you have a genre for gaming that is similar to something that exists, what are the limitations on creativity? Obviously you cannot name the names the other genre uses, or create exact copies of units, but how close is it legally allowable to get before you start getting into trouble?

2) IF you wanted to get a license to use an established brand in a genre, how do you do that? Do you just call the company in question and say "hey, can I make a game in a new format using your stuff?"

3) Developers, who do you get to develop? Go to India? Philippines? American developers so they are close enough to strangle when you need someone close? Is there a common place online to research and hire qualified people for this?

4) Launching - I bet no one has ever used The Product Launch Formula on a Facebook game...

PLEASE feel free to join in on this and add your ideas and opinions. All the information will shake together for a great resource for people to use to think about how to approach this.



Chris Endres
#design #discussion #facebook #game #launch
  • Profile picture of the author Agz21
    It is a very good idea!

    I'll tell you an example, look at the iphone game "angrybirds"...which made $10 million...so keep it simple...graphics and what not...

    in my opinion it's more like "strategy" based games work best on facebook...take zynga for example...all that mafia wars crap...same "strategy" kinda stuff...


    0) I'd collect some facebook accounts and some vouchers...then start a campaign, just to test and get user opinions...facebook polls work good...so maybe a thing like..."what graphics do you like?"...

    we can like target female users first and ask them what colors they like...
    then progressively males and later other ages...so basically, a survey type...

    1) There are no limitations for creativity as long as you don't copy "trademark" names...for example facebook's suing all the websites with the domain name "book" in it...(ya mark is just a greedy pig)...

    anyways, you'd have to be careful with the names...as for the graphics and colors...like I said based on users opinions...

    2) Can't exactly answer than since I didn't exactly catch it ...sorry lol

    3) I'd say forums are good...also another thing is pulling out developers from some advertiser networks...for example maybe one of the person in your team can join a network like blue lithium or something similar...or there are networks made for developers only...so making good connections, and eventually pulling them out

    4) I did launch a facebook game before, although it's not meant to be played on facebook...it's a windows game which I made and put on facebook...

    Hope that all helped
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    • Profile picture of the author Chris Endres
      Hey Thanks Agz21,

      Do you have knowledge on how to make smaller Facebook games then?

      What did you do?
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      "Observation is an act of creation through limitations inherent in thinking"

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