Design and Launch a Facebook Game: Discussion Here!
I woke up this morning, ready finally to really dig into something I have been dreaming about for years.
Designing and Launching a Facebook Game
I am not talking about tiny games, although I am not against them and would be happy to use them as stepping stones to the dream I have. I mean games on the scale of Battle Pirates and Backyard Monsters.
I figure in order to be successful, I have to mimic mechanics, not layout or graphics, starting with the "Facebook Credit".
I want to find people who are willing to form a group and possibly become a company to build some of the most fantastic Facebook games ever released.
Why do I think this is the place to do something like that? If you were hand picking people who could build success with you in life, wouldn't you pick people who were oriented like warriors of marketing? Nuff said
So I have some questions:
0) How do you test the market to see if your idea is a winner before deeply investing the time and resources into company and game development?
1) If you have a genre for gaming that is similar to something that exists, what are the limitations on creativity? Obviously you cannot name the names the other genre uses, or create exact copies of units, but how close is it legally allowable to get before you start getting into trouble?
2) IF you wanted to get a license to use an established brand in a genre, how do you do that? Do you just call the company in question and say "hey, can I make a game in a new format using your stuff?"
3) Developers, who do you get to develop? Go to India? Philippines? American developers so they are close enough to strangle when you need someone close? Is there a common place online to research and hire qualified people for this?
4) Launching - I bet no one has ever used The Product Launch Formula on a Facebook game...
PLEASE feel free to join in on this and add your ideas and opinions. All the information will shake together for a great resource for people to use to think about how to approach this.
Chris Endres
"Observation is an act of creation through limitations inherent in thinking"