Over 1 billion iphone app downloads in 9 months

16 replies
There were over a billion app downloads in just 9 months. That is a huge figure.

Have any Warriors create an app, either IM related or otherwise?

I have zero tech skills but have noticed that the most popular and most profitable have been the more basic and useful apps like ifitness.

Gary
#app #billion #downloads #iphone #months
  • Profile picture of the author linkman11
    Does iFart count?

    Our team created it... but some of the features and all those crazy names
    were mine..

    16th most popular paid app of all time.. and it was a lot of fun..still is..

    This is me in the video


    I also came up with the iVote app..
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    • Profile picture of the author Gary And Billy
      Wow. Yes the ifart does count!

      I have to confess at not being one of your customers LOL but there is no doubting the popularity of that app.

      Congratualations on creating such a successful product. I'm impressed!!

      Gary
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    • Profile picture of the author Johnathan
      Originally Posted by linkman11 View Post

      Does iFart count?

      Our team created it... but some of the features and all those crazy names
      were mine..

      16th most popular paid app of all time.. and it was a lot of fun..still is..

      This is me in the video
      YouTube - iFart Mobile - iFart Changes Everything


      I also came up with the iVote app..
      Curious -- what kind of return (profit) did you see?
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  • Profile picture of the author Steve Faber
    Dan,
    I have bought some of your products before, but none of them were like iFart. Shouldn't you package it for today's generation, i.e. iPhart?
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    • Profile picture of the author linkman11
      Joel Comm's posted most of our numbers on his blog and in interviews, but let's just say we've sold over 400,000 units at $0.99 each..

      Apple takes 30% so you can do the math from there..

      And without going into details about Dev Time.. i'm just going to say.. it was short : )
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      • Profile picture of the author Johnathan
        Originally Posted by linkman11 View Post

        Joel Comm's posted most of our numbers on his blog and in interviews, but let's just say we've sold over 400,000 units at $0.99 each..

        Apple takes 30% so you can do the math from there..

        And without going into details about Dev Time.. i'm just going to say.. it was short : )
        Wow, not bad for a couple hours work (A day's work if you did testing)
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      • Profile picture of the author Gary And Billy
        Originally Posted by linkman11 View Post

        Joel Comm's posted most of our numbers on his blog and in interviews, but let's just say we've sold over 400,000 units at $0.99 each..

        Apple takes 30% so you can do the math from there..

        And without going into details about Dev Time.. i'm just going to say.. it was short : )
        Dan

        That is fantastic. I am so pleased for you and it shows what can be done with a great idea and actually developing it.

        An inspiring story and thanks for sharing. Good luck with your future projects

        Gary
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  • That's one of the funnier success stories.
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  • Profile picture of the author jusmon
    Tried to find an iphone app developer on the different boards and seems they're all booked solid.. :-/
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  • Profile picture of the author linkman11
    When we launched our app, we were competing against dozens of Fart apps.. over 80 at one time, including free ones.

    We actively promoted via our sites, twitter, press releases and more to get to the #1 spot..

    Getting into the top 10 in the App store now is like winning the lottery.

    You either have to have a brilliant app, brilliant marketing or sheer luck.

    A lot of people have the gold rush mentality which I understand, but you have to be realistic.. no only do you have to find good developers, but you're going to spend $1,000's and $1,000's of dollars to get your project completed.

    And by the time you do, you're competing with 10's of 1000's of other apps, and if during your dev time someone launches a similar product, you're screwed.

    In the next couple of years they'll be a 100 big success stories on the App store, but they'll be 100,000 failures... just keep that in mind.

    There are still killer ideas out there, and I don't want to discourage anyone.. just don't refinance your mortgage to build an iphone app. If you're trying to create an original game, utility or novelty app, it's way too risky.
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    • Profile picture of the author Johnathan
      Thanks... Yes, that is what I was thinking...

      How much did you spend on the actual 'marketing' aspect of it? (So in effect what would your net profit be?) I would say it would be a lot more work than simply 'making' the app and expecting people to come... 10 years ago -- that kind of worked. But now the industry has really matured, everyone has dreams of riches for no work, so it's a lot more fierce competition...

      Thanks,

      Johnathan

      Originally Posted by linkman11 View Post

      When we launched our app, we were competing against dozens of Fart apps.. over 80 at one time, including free ones.

      We actively promoted via our sites, twitter, press releases and more to get to the #1 spot..

      Getting into the top 10 in the App store now is like winning the lottery.

      You either have to have a brilliant app, brilliant marketing or sheer luck.

      A lot of people have the gold rush mentality which I understand, but you have to be realistic.. no only do you have to find good developers, but you're going to spend $1,000's and $1,000's of dollars to get your project completed.

      And by the time you do, you're competing with 10's of 1000's of other apps, and if during your dev time someone launches a similar product, you're screwed.

      In the next couple of years they'll be a 100 big success stories on the App store, but they'll be 100,000 failures... just keep that in mind.

      There are still killer ideas out there, and I don't want to discourage anyone.. just don't refinance your mortgage to build an iphone app. If you're trying to create an original game, utility or novelty app, it's way too risky.
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    • Profile picture of the author Gary And Billy
      Originally Posted by linkman11 View Post

      When we launched our app, we were competing against dozens of Fart apps.. over 80 at one time, including free ones.

      We actively promoted via our sites, twitter, press releases and more to get to the #1 spot..

      Getting into the top 10 in the App store now is like winning the lottery.

      You either have to have a brilliant app, brilliant marketing or sheer luck.

      A lot of people have the gold rush mentality which I understand, but you have to be realistic.. no only do you have to find good developers, but you're going to spend $1,000's and $1,000's of dollars to get your project completed.

      And by the time you do, you're competing with 10's of 1000's of other apps, and if during your dev time someone launches a similar product, you're screwed.

      In the next couple of years they'll be a 100 big success stories on the App store, but they'll be 100,000 failures... just keep that in mind.

      There are still killer ideas out there, and I don't want to discourage anyone.. just don't refinance your mortgage to build an iphone app. If you're trying to create an original game, utility or novelty app, it's way too risky.
      Dan

      Thanks very much for sharing your experience and expertise.

      I was surprised by how much competition you had (which makes your story even more incredible) but also at how much marketing you had to do.

      Creating an iphone app is not something that I could attempt to do but I thought that it would be a great idea for some of our talented warriors, particularly a IM related application.

      Thanks again Dan. I am mega impressed

      Gary
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      • Profile picture of the author linkman11
        Gary,

        You're welcome.. hard to put numbers on the cost of our marketing
        because it's just what we do naturally.

        It's arguably the most talked about app ever, and viral marketing played a major part as well.

        Pretty amazing press coverage at:
        iFart Mobile ? #1 App on iTunes - The Premier iPhone Fart Application

        We're also running a $5,000 video contest now.. another cheap way to generate buzz and downloads.

        Let's just say the app was highly profitable.
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        • Profile picture of the author Gary And Billy
          Originally Posted by linkman11 View Post


          We're also running a $5,000 video contest now.. another cheap way to generate buzz and downloads.
          Dan

          That is a terrific idea. This viral generating strategy could be used for all sorts of products, not just apps.

          I have learnt a lot.

          Wishing you even more success with your next projects.

          Very best wishes

          Gary
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  • Profile picture of the author Tyrus Antas
    Unfortunately most apps success is short lived and you need to constantly come up with new ideas. It can become kind of a "rats race" in the app development world. I'm currently playing with objective-c and the iphone sdk and trying to come up with a concept that outlives most apps. It's going to be difficult...

    Tyrus
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