Even if these two forces (gravitational and normal) have the same magnitudes, the total torque will not be zero. Using the foot contact as the point of rotation, the normal force has zero torque (torque arm of zero), but the gravitational force does indeed have a non-zero torque. The total torque will cause this happy leaning human to tip over and hit the ground. Now a sad human. Sad human on the ground.

Then what the heck keeps these dancers from falling over? The answer is a fake force. Yes, a force that isn't actually a force but instead a fake force. Oh, you've never heard of a fake force? Well, maybe that's true, but I'm sure you have felt a fake force.

Imagine the following situation. You are sitting in your car at a red light (the car isn't moving). At this moment, there are just two forces acting on you. There is the downward pulling gravitational force and the upward force from the seat. Since you aren't accelerating, these two forces have equal and opposite magnitudes.

Oh, but wait! There is this goofy looking car in the lane next to you. The light turns green, so you hit the gas and accelerate (safely and within the posted speed limits of course). What happens next? You feel it, right? There is some force pushing you back into your seat as you accelerate. It feels like the "weight of the acceleration" or something, right? This is actually Einstein's equivalence principle. It states that you can't tell the difference between an acceleration and a gravitational force. So, in a sense this force you feel is as real as gravity—as far as you can tell.

The connection between forces and acceleration (Newton's second law) only works in a non-accelerating reference frame. If you drop a ball in this accelerating car, it's going to move as though there was some force pushing it in the opposite direction as the acceleration of the car. We can add a "fake force" that's proportional to the acceleration of the car and boom—Newton's second law works again. It's really quite useful.

Guess what? A rotating platform accelerates. In fact, any object moving in a circle accelerates. Acceleration is defined as the rate of change of velocity (in calculus, this would be the derivative of velocity with respect to time). But velocity is a vector. That means that moving to the left is different than moving to the right with the same speed. In fact an object moving at a constant speed but changing direction is a changing velocity. So, turning in a circle is indeed an acceleration. We call this "centripetal" acceleration—which literally means "center pointing" acceleration. Yes, the acceleration for an object moving in a circle points toward the center of that circle.

The magnitude of this acceleration depends on two things: the speed of the object (the magnitude of the velocity) and the radius of the circular motion. Sometimes it's useful to write the centripetal acceleration in terms of the angular velocity (ω) instead, since all points on a rotating platform have the same angular velocity but not the same speed (points farther from the center have to move faster).