Programatically generating contour map in Unity 3d over a flat surface
I am working on a project in Unity3D in which I have to Generate a contour map from data obtained from formulas separately over a flat surface.
I have a simple 2d surface rotated in 3d. Imagine a surface such as this:
. . . . . . . . .
34 54 79 56 80 108 89 110 120
Please note that I want to generate the contour on the surface instead of creating it by hand. There is no need to find the contours or detect them because data for contours it will be found separately using formulas. I am ok with JS as well as C# code. But any help in getting the desired result/method would be very helpful.
I hope my question was clear enough
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