My Videogame Niche is generating $150/month with 300,000 pageviews per month, what am I doing wrong?

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My website is about a particular Videogame (phone videogame). The website is 1 year old.

I get 300,000 page views per month (most of the coming from Google).

I implemented Google Adsense but I only get around 20 clicks diary and a total of $150/month.

I can't find any affiliates about Videogames related to my audience.

I'm trying to create an email list but I only have 500 so far (5 subscriptions/day average).

Do you have any ideas for monetizing it?
#$150 or month #300 #generating #month #niche #pageviews #videogame #wrong
  • Find the best players of the game, interview them and find out how they become so good. Package the tips into a guide and sell it.

    Maybe you can sell ad space to a similar game.

    Problem with sites like this is they are not evergreen, eventually this game will be out of fashion, I'd concentrate on collecting their email addresses and trying to move them onto a more evergreen platform.
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  • Profile picture of the author OussamaBusiness
    Hello Bro , You Can Monetize Your Earnings And Your Mail List And i think social media people is important for this service :
    you can just create a loading page ( after if traffic register in your mail list he go for your website )
    get traffic with facebook ads and google adwords page
    and get traffic with facebook groups and google plus and twitter and imgur and pinterst ...
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  • Profile picture of the author enjamulahsan
    Banned
    First of all check that your visitors are real or fake. And then do post your google ads on good positions and make them perfect for your page. Do not post more than 3 ads per page. Then you will get good earnings.
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  • Profile picture of the author reachintan
    Hi,


    I would personally recommend you to join a free home business since 1998, the one I am associated with.

    OR

    Sign up at ClickBank | A Global Internet Retailer and start promoting digital products.



    Good luck!
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    Chintan Mehta

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  • Profile picture of the author MikeAmbrosio
    First, I know nothing about the gaming niche in general or this game in particular. But in terms of marketing, some things are universal

    Do you know the demographic of this market? Is the game geared towards adults or kids? If it's kids, you may have a hard time selling them anything. If it's geared towards adults, then you have more options.

    You said you have a list of 500 adding about 5 per month. I assume you are giving something away to get them to sign up? Are you emailing them regularly? Do you have an autoresponder set up with at least 7 emails? Do you have content or offers in your emails?

    Also, even though your site is focused on one game, chances are your subscribers play others. So you can have other gaming offers in your emails. There has to be products you can offer as an affiliate...

    I have known people who can get on average $5 per subscriber per month, even with a list of 500. It seems to me you have a list started - concentrate there a bit more. Also find ways to bring up your subscriber rate. If with that many visitors you only get 5 per month, your offer is not enticing enough.
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    • Profile picture of the author Francisco PIW
      Originally Posted by MikeAmbrosio View Post

      Do you know the demographic of this market? Is the game geared towards adults or kids? If it's kids, you may have a hard time selling them anything. If it's geared towards adults, then you have more options.
      The game is geared towards adults in general, at least 70% if the visitors are above 21.

      Originally Posted by MikeAmbrosio View Post

      You said you have a list of 500 adding about 5 per month. I assume you are giving something away to get them to sign up? Are you emailing them regularly? Do you have an autoresponder set up with at least 7 emails? Do you have content or offers in your emails?
      This information was wrong, I'm getting around 5 subscribers/day on average. I started with the email list around 4 months back. So, I get around 150 subscribers per month.
      I don't give any product when they subscribe, it's a simple pop-up with email registration and that's it.
      I don't email regularly and I don't have any autoresponder. I know I should do it, but, what should I promote on the emails?

      I'm afraid of offering digital products on my email, and my subscribers would unsubscribe.
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      • Profile picture of the author MikeAmbrosio
        Originally Posted by Francisco PIW View Post

        The game is geared towards adults in general, at least 70% if the visitors are above 21.



        This information was wrong, I'm getting around 5 subscribers/day on average. I started with the email list around 4 months back. So, I get around 150 subscribers per month.
        I don't give any product when they subscribe, it's a simple pop-up with email registration and that's it.
        I don't email regularly and I don't have any autoresponder. I know I should do it, but, what should I promote on the emails?

        I'm afraid of offering digital products on my email, and my subscribers would unsubscribe.
        That right there is a mindset you need to change. Why collect emails if you don't send them emails? If you send emails with digital product offers, 1 of 3 things will likely occur:

        1) Nothing. They either don't open, or they do, read and DO nothing.
        2) They unsubscribe. If they do, fine. It's part of the business. It simply means they will not be a customer.
        3) They buy something. That's the goal.

        Don't be afraid of unsubs. It happens. Provide content, send them ads. People these days know the ads are coming.

        5 subs a day isn't bad. You can likely increase that number if you add a giveaway. Someone mentioned interviewing a top player. That is a good idea. Find the top 5 players (or at least some that are good) and create a free guide "Top Ten Strategy Tips from the Worlds Best Players" (or something like that).

        If you CAN get some top players to share tips, etc. then create an entire product around it that you can sell. Even if it's just a series of audio interviews. I did this repeatedly in the I.M. / MMO niche over the years. It works. And you'd be surprised how many of these guys are willing to do interviews. Ego is a wonderful thing

        Just some ideas...
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  • Profile picture of the author HCFGrizzly
    Originally Posted by Francisco PIW View Post

    My website is about a particular Videogame (phone videogame). The website is 1 year old.

    I get 300,000 page views per month (most of the coming from Google).

    I implemented Google Adsense but I only get around 20 clicks diary and a total of $150/month.

    I can't find any affiliates about Videogames related to my audience.

    I'm trying to create an email list but I only have 500 so far (5 subscriptions/month average).

    Do you have any ideas for monetizing it?
    This is the problem with Adsense and PPC campaigns. Have you considered becoming an affiliate and promoting other video games?
    As people mentioned above, people usually play more than one game. Why get paid for clicks when you can receive a commission for a sale?
    You are receiving 20*30 = 600 clicks a month. Let`s say a sale will get you the amount of money that 100 clicks get you. You will only need 6 sales a month to equal the revenue you are getting at the moment.
    Remember, digital products commissions aren`t like physical products (where you get below 10% commission). With digital products you can have commission all the way to the 50% mark.
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    HCF - Where Every Affiliate is Happy, Calm & Focused
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    • Profile picture of the author Francisco PIW
      Originally Posted by HCFGrizzly View Post

      This is the problem with Adsense and PPC campaigns. Have you considered becoming an affiliate and promoting other video games?
      Do you mean other games which are not for free? Like selling them as a digital product?
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      • Profile picture of the author HCFGrizzly
        Originally Posted by Francisco PIW View Post

        Do you mean other games which are not for free? Like selling them as a digital product?
        Yes. If someone buys a game from you, maybe he will trust your opinion to buy a new one.
        Getting a commission is much better than being paid through CPC or CPM campaigns.
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  • Profile picture of the author PopeMarketing
    Have you tried utilising Banner Ads at all?

    There are many CPA offers out there that will pay you a small commission for each person that signs up for an online "free to play" game. You could look in to what games may be relevant to your audience, and advertise them on your website using banners.

    However, the first thing I would do in your shoes is test and tweak your opt-in page that pops up. Without sounding rude, your current stats are poor in respect to this. If you can capture your visitors details, provide them with value in your email follow ups, they are likely to consider any relevant offers that you put in front of them down the line.

    You should have an opt-in opportunity available on the right of your home page also, rather than just the pop-up that you have, as many times people will close those without reading it at all... The problem this causes is that you then have people that may poke around the site and find real value in it, but there's no where they can sign up for more info. If there's an opportunity to opt-in and receive some additional free content that isn't available on the site, and other info/tips that's relevant to their interests, opting in will make sense to them.

    With your current pop up, I'd experiment with the wording. I've closed it and it won't re-appear now but 2 main things I noticed is that:

    1) You open with "over 400 other XYZ's have joined the newsletter" (not to word) - I wouldn't include this, as 400 isn't actually that grand a number for starters, but mainly because he first thing these people read should be something that either a) captures their attention b)explains why they should opt in... Ideally both... A question is usually a good starting point. For example: "Would your character benefit from having access to X information?" (You can do much better I'm not familiar with the game of course).

    2) Somewhat related to above. You didn't really explain why they should opt-in. The closest you came to this was saying something like "You are amazing too!" If someone asks me for my email address they're going to need to do more than tell me I'm amazing for me to hand it over. If you said something like ""Would your character benefit from having access to X information? My X Guide about Y will allow you to do Z with your character! Enter Your Email To Get Instant Access!" (Again, apologies for the algebra but I know nothing of this game haha)

    I hope you find some of this helpful. Other posters may agree or disagree, but I'd say focus on getting more opt-ins, then follow that up with testing out some banner ads with CPA offers.

    All the best!
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    • Profile picture of the author Francisco PIW
      Originally Posted by PopeMarketing View Post

      Have you tried utilising Banner Ads at all?

      There are many CPA offers out there that will pay you a small commission for each person that signs up for an online "free to play" game. You could look in to what games may be relevant to your audience, and advertise them on your website using banners.

      However, the first thing I would do in your shoes is test and tweak your opt-in page that pops up. Without sounding rude, your current stats are poor in respect to this. If you can capture your visitors details, provide them with value in your email follow ups, they are likely to consider any relevant offers that you put in front of them down the line.

      You should have an opt-in opportunity available on the right of your home page also, rather than just the pop-up that you have, as many times people will close those without reading it at all... The problem this causes is that you then have people that may poke around the site and find real value in it, but there's no where they can sign up for more info. If there's an opportunity to opt-in and receive some additional free content that isn't available on the site, and other info/tips that's relevant to their interests, opting in will make sense to them.

      With your current pop up, I'd experiment with the wording. I've closed it and it won't re-appear now but 2 main things I noticed is that:

      1) You open with "over 400 other XYZ's have joined the newsletter" (not to word) - I wouldn't include this, as 400 isn't actually that grand a number for starters, but mainly because he first thing these people read should be something that either a) captures their attention b)explains why they should opt in... Ideally both... A question is usually a good starting point. For example: "Would your character benefit from having access to X information?" (You can do much better I'm not familiar with the game of course).

      2) Somewhat related to above. You didn't really explain why they should opt-in. The closest you came to this was saying something like "You are amazing too!" If someone asks me for my email address they're going to need to do more than tell me I'm amazing for me to hand it over. If you said something like ""Would your character benefit from having access to X information? My X Guide about Y will allow you to do Z with your character! Enter Your Email To Get Instant Access!" (Again, apologies for the algebra but I know nothing of this game haha)

      I hope you find some of this helpful. Other posters may agree or disagree, but I'd say focus on getting more opt-ins, then follow that up with testing out some banner ads with CPA offers.

      All the best!
      Thank you very much for you answer. I think is time to optimize the opt-in by adding some value to the reader. I am already working on it.
      I will start creating an email list strategy to sell digital products. That sounds really good.

      On the mean time, I've applied to TBN (The Blogging Network) advertisement Network. They don't pay per click but per thousand of impressions. I will give it a try while implementing the suggested approaches.

      I will create a opt-in on the right top sidebar and I'm planning about create another by the end of posts. Is it going to be too much?

      Other person told me that the domain "beathem" is brandable, meaning that I can make a brand out of it by including new videogames. What do you think about it? Once ranked for one videogame and their associated keywords, is it possible to rank fast for other videogame keywords?
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      • Profile picture of the author MikeAmbrosio
        Originally Posted by Francisco PIW View Post

        Thank you very much for you answer. I think is time to optimize the opt-in by adding some value to the reader. I am already working on it.
        I will start creating an email list strategy to sell digital products. That sounds really good.

        On the mean time, I've applied to TBN (The Blogging Network) advertisement Network. They don't pay per click but per thousand of impressions. I will give it a try while implementing the suggested approaches.

        I will create a opt-in on the right top sidebar and I'm planning about create another by the end of posts. Is it going to be too much?

        Other person told me that the domain "beathem" is brandable, meaning that I can make a brand out of it by including new videogames. What do you think about it? Once ranked for one videogame and their associated keywords, is it possible to rank fast for other videogame keywords?
        Great, taking action is key.

        Creating optins on posts - do you plan to have a popup on every post or simply a subscribe box? Having just a box is fine. I typically put them on every page. But a popup on every page can be overwhelming, unless cookies will remember the visitor from one page to another.

        BeatThem.com could indeed be used for other games:

        summoners.beatthem.com
        worldofwarcraft.beatthem.com

        And so on. But the question is should you. I visit gamer sites when I play my XBox games and they have areas for all games, so why not? But I would focus on one at a time.
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  • Profile picture of the author MikeAmbrosio
    Take a minute and read this post by Raydal:

    http://www.warriorforum.com/main-int...f-you-did.html

    Good stuff.
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    • Profile picture of the author Francisco PIW
      Originally Posted by MikeAmbrosio View Post

      That right there is a mindset you need to change. Why collect emails if you don't send them emails? If you send emails with digital product offers, 1 of 3 things will likely occur:

      1) Nothing. They either don't open, or they do, read and DO nothing.
      2) They unsubscribe. If they do, fine. It's part of the business. It simply means they will not be a customer.
      3) They buy something. That's the goal.

      Don't be afraid of unsubs. It happens. Provide content, send them ads. People these days know the ads are coming.

      5 subs a day isn't bad. You can likely increase that number if you add a giveaway. Someone mentioned interviewing a top player. That is a good idea. Find the top 5 players (or at least some that are good) and create a free guide "Top Ten Strategy Tips from the Worlds Best Players" (or something like that).

      If you CAN get some top players to share tips, etc. then create an entire product around it that you can sell. Even if it's just a series of audio interviews. I did this repeatedly in the I.M. / MMO niche over the years. It works. And you'd be surprised how many of these guys are willing to do interviews. Ego is a wonderful thing

      Just some ideas...
      5 subs isn't bad, but considering I receive around 10,000 pageviews from around 4,000 visitors (2,000 of them new to the website), it is very low.
      That is why I'm going to implement 2 strategies. A guide for free when subscribing and other a giveaway. The idea is to raise the subscribers as much as I can. The interviews ideas is really good as well.

      You are right, I shouldn'e be afraid of loosing subscribers. Having subscribers and not sending emails to them is like not having any subscriber at all.

      How often do you think I should send emails?


      Originally Posted by MikeAmbrosio View Post

      Take a minute and read this post by Raydal:

      http://www.warriorforum.com/main-int...f-you-did.html

      Good stuff.
      This is very good stuff and very motivational. Thanks.

      This thread is being very helpful, all of you are amazing people!!! A big THANKS!
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      • Profile picture of the author MikeAmbrosio
        Originally Posted by Francisco PIW View Post

        5 subs isn't bad, but considering I receive around 10,000 pageviews from around 4,000 visitors (2,000 of them new to the website), it is very low.
        That is why I'm going to implement 2 strategies. A guide for free when subscribing and other a giveaway. The idea is to raise the subscribers as much as I can. The interviews ideas is really good as well.

        You are right, I shouldn'e be afraid of loosing subscribers. Having subscribers and not sending emails to them is like not having any subscriber at all.

        How often do you think I should send emails?




        This is very good stuff and very motivational. Thanks.

        This thread is being very helpful, all of you are amazing people!!! A big THANKS!
        Well, let me ask you - are you on gamer type lists? If so, how often do you get emails?

        I don't think there's any "right" answer here, but whatever frequency you decide on you should be consistent in your mailing. So if you start out mailing daily, be prepared to mail daily.

        Like I said, I don't know the gaming list, but in the I.M. world, I know those who mail frequently and they tell me 2 things... the more often you mail, the more subscribers you will lose. This is because in EVERY mailing you do, you will lose subscribers. The key is to minimize that number. And the other thing they tell me is that the more they mail, the more money they make.

        Before you think that sounds greedy, etc. then consider the purpose of your mailing list. In EVERY case that I know, a marketing email list is created for a stream of income. Provide value - yes. That is important. But also keep in mind that whether you send pure content or pure advertising, your unsubscribe rate will be close to the same.
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  • Profile picture of the author Brent Stangel
    There are many CPA offers out there that will pay you a small commission for each person that signs up for an online "free to play" game. You could look in to what games may be relevant to your audience, and advertise them on your website using banners.
    This is great advice!

    Video games are like crack. People need a constant fresh supply.

    There are free-to-play games that will pay a CPA fee if people sign up through your link. It's very easy to get gamers to sign up as it costs them nothing. New games usually pay for sign ups until they have a player base built up. There is a constant supply.

    When SecondLife was new, I made a bunch of money promoting free sign-ups for $0.75 each.
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  • Profile picture of the author Synnuh
    This dude pulls in $15,000 a month promoting a CPA app offer. The one I mentioned in my first post.

    Users download the app, then collect points for installing other apps onto their phone and running them for 30 seconds.

    Once the user collects enough points, they can redeem them for a Google Play or Apple Store gift card.

    The $10 gift card can be used to buy gems, or other in-app purchases so your readers don't have to spend their own money and can advance in the game.

    Here is a link to the dude's channel that makes $15k a month: https://www.youtube.com/user/ClashofClansStrats

    Watch the video on his welcome page to see how he helps his viewers get free gems in Clash Of Clans.

    Summoner's War has in-app purchases, so I think promoting Free My Apps or Feature Points would be your best bet.

    Put a link to it in your sidebar, top and bottom of posts, and then under your YouTube videos.

    Here's a link to Feature Points: https://featurepoints.com/web/partner

    Here's a link to Free My Apps: http://welcome.freemyapps.com/affiliates.html
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    • Profile picture of the author JohnMcCabe
      One thing that may be affecting your Adsense clicks - people may not be seeing any ads to click on.

      When I visited your site, I saw colored blocks where most people would put Adsense ads. I couldn't give you a click if I wanted to.

      Originally Posted by Francisco PIW View Post

      I'm afraid of offering digital products on my email, and my subscribers would unsubscribe.
      Get over this. Quickly.

      If you never give people a chance to buy something, you get exactly the same result as you do from someone who unsubscribes - zippo, zilch, nada.

      Yes, you may be able to brag about the size of your list, but size isn't everything.

      Two men were sitting in the steam room at their club. One of the men was very well hung, while the other was more normal.

      The normal man made a remark about wishing he was hung like the other man. The well-hung guy started asking questions...

      "How often do you and your wife make love?"

      About 3-4 times a week.

      "And your mistress?"

      Just about every weekend.

      "Are you still making it with your secretary?"

      Every day at lunch.

      "Wanna trade yours for one that looks good in the shower?"
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    • Profile picture of the author Francisco PIW
      Originally Posted by Synnuh View Post

      This dude pulls in $15,000 a month promoting a CPA app offer. The one I mentioned in my first post.

      Users download the app, then collect points for installing other apps onto their phone and running them for 30 seconds.

      Once the user collects enough points, they can redeem them for a Google Play or Apple Store gift card.

      The $10 gift card can be used to buy gems, or other in-app purchases so your readers don't have to spend their own money and can advance in the game.

      Here is a link to the dude's channel that makes $15k a month: https://www.youtube.com/user/ClashofClansStrats

      Watch the video on his welcome page to see how he helps his viewers get free gems in Clash Of Clans.

      Summoner's War has in-app purchases, so I think promoting Free My Apps or Feature Points would be your best bet.

      Put a link to it in your sidebar, top and bottom of posts, and then under your YouTube videos.

      Here's a link to Feature Points: https://featurepoints.com/web/partner

      Here's a link to Free My Apps: FreeMyApps - Affiliate Info
      Wow!! $15,000 per month?? That is crazy!! I'll be happy with a 10% of that.

      As soon as you sent your previous comment the other day I applied for both Affiliates, I didn't receive any confirmation yet. Free My Apps only accepts people with more than 25,000 followers. I believe that with 300,000 page views per month I could be accepted.

      I'm very impatient to be accepted and start asap.

      Thank you so much!! I'll keep you updated with this. If it finally convert in money remind me to invite you for some beers.
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  • Profile picture of the author Marvin Lex
    You could create a Clickbank product for this game, sort of guide to be a good player etc.
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  • Profile picture of the author Synnuh
    If you send them a personalized email with your traffic numbers, you may get an affiliate manager to push your application through.

    I put that up mainly for the public, but you get a good example of how it's being pulled off.
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  • Profile picture of the author ContentPro22
    You can't find a video game-related affiliate program? I find that hard to believe

    P.S. Have you thought about shifting your strategy a bit? Maybe collecting emails or building your own info product? Just a thought
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  • Profile picture of the author MikeAmbrosio
    By the way, I have not done AdSense stuff in many years now so please tell me if what I see is right.

    I would think that if I am on a site revolving around gaming that the ads I would see would be somewhat related. Yes? No?

    Your AdSense ads I see on my browser are Staples, Sling, Maintenance Software, GetApp. Out of all of those, I DID recently order stuff from Staples - but those other sites/products I never been to.

    To me, if the ad is not somewhat related, why would I click on it?
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    • Profile picture of the author Francisco PIW
      Originally Posted by MikeAmbrosio View Post

      By the way, I have not done AdSense stuff in many years now so please tell me if what I see is right.

      I would think that if I am on a site revolving around gaming that the ads I would see would be somewhat related. Yes? No?

      Your AdSense ads I see on my browser are Staples, Sling, Maintenance Software, GetApp. Out of all of those, I DID recently order stuff from Staples - but those other sites/products I never been to.

      To me, if the ad is not somewhat related, why would I click on it?
      You are right! I'm not an expert in Adsense, but I think that now they show more content related ads with your previous searchs; however in my case for most of the websites I visits is not related at all with the topic.

      I understand that it's complicated to match my website with any kind of advertisement because the main keyword is "Summoners War" which is the name of the game, and then I talk about "attack", "defense", "arena", "water, fire, wind".

      I think it should be difficult for Adsense to figure out the niche I'm working on.
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  • Profile picture of the author Curtis2011
    Video gamers are typically more tech savvy and thus less likely to click on Adsense ads.

    If you want to monetize then try posting Amazon affiliate links to new video games that are coming out.
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  • Profile picture of the author Synnuh
    Amazon isn't really a good fit for his site -- it's a mobile game.
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  • Profile picture of the author Nexstair
    Get your site optimize for mobile users.Hope it will convert better.
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  • Profile picture of the author Karrikoira
    I would suggest contacting game developers/companies directly. I would do this myself for several niches, but am too lazy to build affiliate websites. For sure there is a lot of potential for someone who manages to make the connections.
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  • Profile picture of the author Jesus Perez
    What does all your audience have in common?

    Mobile games. And mobile game players, for the most part, are always looking for a freebie.

    Here's the plan:
    1. Signup for some email newsletter company like MailChimp, Aweber, etc. Build a list offering a weekly email about new, "free" games.
    2. Contact Mobile game networks that pay you per install.
    3. Every week, look around and find some new, free games to offer your list. Send an email with the free ones you found, plus the "pay per install" ones the network gave you. Also add one or two Clickbank links for "guides" or "gaming" products or whatever to see if they convert. Make it fun and inject a personality into it. Congrats, you've just monetized every email and provided value to your community.
    4. Now wait until you have 500-1000 subscribers and start selling space in your newsletters to game developers for a nice fee. This will involve reaching out to a few first and offering a low price so you can get some metrics. Then use those metrics to charge an accurate fee. The larger the list, the larger the fee.
    5. Create more mobile game sites with more tips that add people to the same list. Or create one mega "authority' site with all the different games in their own categories. Your choice.
    6. Later on, you can start sending surveys in your email that can segment your audience into different age groups and income levels. Now you can charge extra fees for targeting demographics.
    7. Repeat and build a traffic empire for the mobile market.
    With this method, you're going beyond "making money from visitors". You're building a traffic network that can be monetized in so many ways (co-reg, for example).

    Good luck.
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    • Profile picture of the author Francisco PIW
      Originally Posted by Jesus Perez View Post

      What does all your audience have in common?

      Mobile games. And mobile game players, for the most part, are always looking for a freebie.

      Here's the plan:
      1. Signup for some email newsletter company like MailChimp, Aweber, etc. Build a list offering a weekly email about new, "free" games.
      2. Contact Mobile game networks that pay you per install.
      3. Every week, look around and find some new, free games to offer your list. Send an email with the free ones you found, plus the "pay per install" ones the network gave you. Also add one or two Clickbank links for "guides" or "gaming" products or whatever to see if they convert. Make it fun and inject a personality into it. Congrats, you've just monetized every email and provided value to your community.
      4. Now wait until you have 500-1000 subscribers and start selling space in your newsletters to game developers for a nice fee. This will involve reaching out to a few first and offering a low price so you can get some metrics. Then use those metrics to charge an accurate fee. The larger the list, the larger the fee.
      5. Create more mobile game sites with more tips that add people to the same list. Or create one mega "authority' site with all the different games in their own categories. Your choice.
      6. Later on, you can start sending surveys in your email that can segment your audience into different age groups and income levels. Now you can charge extra fees for targeting demographics.
      7. Repeat and build a traffic empire for the mobile market.
      With this method, you're going beyond "making money from visitors". You're building a traffic network that can be monetized in so many ways (co-reg, for example).

      Good luck.
      Jesus, thank you very much for this. I already have 500 subscribers so I believe I can start in the middle of the process. Your tips are so good and I will put them in practice.
      Do you know any Mobile game network with "pay per install" that you recommend?

      It's really helpful, you deserve a big Thanks
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      • Profile picture of the author Jesus Perez
        Originally Posted by Francisco PIW View Post

        Jesus, thank you very much for this. I already have 500 subscribers so I believe I can start in the middle of the process. Your tips are so good and I will put them in practice.
        Do you know any Mobile game network with "pay per install" that you recommend?

        It's really helpful, you deserve a big Thanks

        You're welcome. The advice above will -at the very least- easily build a 6 figure business within 1-2 years if you keep your target market in mind and split test everything for maximum profits.


        Here's a decent list to get you started
        http://www.mobyaffiliates.com/blog/w...ting-networks/


        You can also Google "pay per install mobile network" to find more.



        You've figured out the hardest part. Traffic. The rest is easy from here if you ask the right questions and keep testing new methods.
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  • Profile picture of the author Ripster
    $150 a month from a non-authority website is good. Change your perspective.
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    • Profile picture of the author chyan007
      Banned
      Originally Posted by Ripster View Post

      $150 a month from a non-authority website is good. Change your perspective.
      Once Every Authority website was a non authority ,you too can change your perspective
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    • Profile picture of the author Jesus Perez
      Originally Posted by Ripster View Post

      $150 a month from a non-authority website is good. Change your perspective.


      Ugh. Let's use some terribly low numbers to prove my point.


      • You get 300,000 page views (uniques I'm assuming) and lets say 1% optin to a newsletter.
      • You are now collecting 3000 optins each month
      • Let's assume 25% open and 5% click through rate = 150 clicks
      • You can easily sell the clicks for $0.50 click to game developers. You have 3 "top spots" in the email to sell so you just earned $225 for the first email before you even sent it. If you get less clicks, offer the developers another mailing for free to maintain good will (and keep the money). Also, you still have 3 more emails to send that month. So you're already clearing $900/mth if you can sell all your clicks each month.
      • Next comes PPI earnings which are difficult to estimate.
      • AND this compounds each month as your newsletter grows. Eventually you can charge more for clicks or for higher spots in the newsletter.
      • Then comes the new game you develop. You can launch it to the entire list and create a new income stream.
      Y'all need to expand your minds. Be careful who you listen to on this forum.
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      • Profile picture of the author Francisco PIW
        Originally Posted by Jesus Perez View Post

        Ugh. Let's use some terribly low numbers to prove my point.


        • You get 300,000 page views (uniques I'm assuming) and lets say 1% optin to a newsletter.
        • You are now collecting 3000 optins each month
        • Let's assume 25% open and 5% click through rate = 150 clicks
        • You can easily sell the clicks for $0.50 click to game developers. You have 3 "top spots" in the email to sell so you just earned $225 for the first email before you even sent it. If you get less clicks, offer the developers another mailing for free to maintain good will (and keep the money). Also, you still have 3 more emails to send that month. So you're already clearing $900/mth if you can sell all your clicks each month.
        • Next comes PPI earnings which are difficult to estimate.
        • AND this compounds each month as your newsletter grows. Eventually you can charge more for clicks or for higher spots in the newsletter.
        • Then comes the new game you develop. You can launch it to the entire list and create a new income stream.
        Y'all need to expand your minds. Be careful who you listen to on this forum.
        Jesus, I've trying what you suggested and I've made some changes in the website structure. I share here the link to my website again so please you can tell me if you think the optin is very intrusive or not and how would you improve it: Summoners War Guide - Your Summoners War Guides Resource Generally I include it at the beginning of every page.

        I get 300,000 page views, but in fact they are 100,000 sessions, and 60,000 unique users per month. Since I change the structure I am averaging 15 new subscriptions per day (compared with the 5 I was averaging before changes). This is x3.

        Now, if I continue with the maths, 15x30=450 new subscriptions per month which is a 0.75% instead of the 1% you predicted. So, your prediction was pretty accurate! Well done!

        My last email sent got a 25% open rate and 7.5% click through rate = 37 clicks (I have 500 subscribers)

        Now, I am a little bit lost in terms of selling clicks to game developers. Is there any particular way or website to do it? I'm pretty excited about it! So far everything is working as planned.

        Another thing I would like to comment is about monetising the ads. As you know I'm earning $150/month with Adsense. Now I have applied to The Blogger Network (TBN). Two days ago the sent me an email saying that they want to accept me, but the last step is to be accepted by the advertisers and this process will take 2-4 weeks.

        They promised me the following literally "Website income varies widely based on the time of year and traffic quality. Based on 300,000 page views I'd estimate any where from $500-$1500 per month"

        If that is true definitely I will change Adsense and add the TBN. Any thoughts on that??

        Thank you warriors!!!! =)
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        • Profile picture of the author Jesus Perez
          Originally Posted by Francisco PIW View Post

          Jesus, I've trying what you suggested and I've made some changes in the website structure. I share here the link to my website again so please you can tell me if you think the optin is very intrusive or not and how would you improve it: Summoners War Guide - Your Summoners War Guides Resource Generally I include it at the beginning of every page.
          It's perfect so far. Try to get a "Welcome Gate" if possible. Those work great.

          In your first popup, don't put "Sign Up To...". People hate signing up to anything. Just write "CRUSH IT on Summoners With These Top Ten Farmable Characters" or something similar that appeals to your audience. Try different angles and split test the headline. The button should be "Instant Access" or something similar that doesn't reference an eBook.

          Instead of an eBook, you should test sending them to a thank you page stating that the Farmable characters were sent to their email. On the thank you page, you have 3 other offers to consider that all make money. Meanwhile, put the 10 characters in a quick email along with links to 3 more other offers that might relate. You can later sell the "thank you" page and "first email links" to developers.

          Originally Posted by Francisco PIW View Post

          I get 300,000 page views, but in fact they are 100,000 sessions, and 60,000 unique users per month. Since I change the structure I am averaging 15 new subscriptions per day (compared with the 5 I was averaging before changes). This is x3.

          Now, if I continue with the maths, 15x30=450 new subscriptions per month which is a 0.75% instead of the 1% you predicted. So, your prediction was pretty accurate! Well done!

          My last email sent got a 25% open rate and 7.5% click through rate = 37 clicks (I have 500 subscribers)
          You should be closer to 1%. Your open and click through rates are pretty normal. You can increase optins by not mentioning "signing up" in any of the optin forms. Just pitch the offer of 10 Farmable Characters.

          Originally Posted by Francisco PIW View Post

          Now, I am a little bit lost in terms of selling clicks to game developers. Is there any particular way or website to do it? I'm pretty excited about it! So far everything is working as planned.
          There is no way. This takes "outside the box" thinking and work. Open your iPhone or Android or whatever, go through the games and look for Developer links. Send them an honest email stating you have a huge audience that might be interested in their games. Are they open to advertising with you. Keep first email simple and quick. If possible, find them on Twitter. Before quoting a price, find out what the industry standard is by contacting other advertisers and getting their rates. You don't want to come in too high or too low.

          Originally Posted by Francisco PIW View Post

          Another thing I would like to comment is about monetising the ads. As you know I'm earning $150/month with Adsense. Now I have applied to The Blogger Network (TBN). Two days ago the sent me an email saying that they want to accept me, but the last step is to be accepted by the advertisers and this process will take 2-4 weeks.

          They promised me the following literally "Website income varies widely based on the time of year and traffic quality. Based on 300,000 page views I'd estimate any where from $500-$1500 per month"

          If that is true definitely I will change Adsense and add the TBN. Any thoughts on that??

          Thank you warriors!!!! =)
          If that's the case, definitely change it. It doesn't hurt to test.

          In general, start looking at every step in your funnel and site and asking yourself "how can I monetize this?" Congrats on taking action.

          EDIT: Make sure you write down every step of the process you're taking. You can later build another site on another game and setup with your checklist. This will double the income. After 3-4 sites like this, you can outsource the entire process and take a vacation.
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  • Profile picture of the author overfish
    It seems you have just placed ads around the outside of the site. While this may be good for UX, most readers will have ad blindness. At Ezoic we have worked with thousands of sites, and we have found that testing different ad combinations and locations makes a huge impact. Try putting ads in content as well and track how it affects both UX and revenue.
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  • Profile picture of the author Synnuh
    I just checked out your site again and wanted to drop in to congratulate you on busting your ass.

    It's the one key that separates people who make money, and the ones who keep wondering why they can't make it work.

    I like to call it reckless abandon, moving forward without regard for the "what if's". Whatever you call it, keep it up. You've shown what a lil persistence will get you.

    Congratulations again, buddy. Glad to see it's working out for you. Best of luck!
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    • Profile picture of the author Francisco PIW
      Originally Posted by overfish View Post

      It seems you have just placed ads around the outside of the site. While this may be good for UX, most readers will have ad blindness. At Ezoic we have worked with thousands of sites, and we have found that testing different ad combinations and locations makes a huge impact. Try putting ads in content as well and track how it affects both UX and revenue.
      I have Ads integrated in the content. In fact, yesterday I started displaying ads from "The Blogger Network". At the beginning I though the will remove Adsense ads as they told me (because the manage where to put the ads, they are good at optimising it apparently).

      Well the thing is that now I display ads in the header and sidebar from "The Blogger Network" and inside the content I display Adsense ads (2 or 3, depending on the length of the post). Do you think it's looking very intrusive?

      Originally Posted by Synnuh View Post

      I just checked out your site again and wanted to drop in to congratulate you on busting your ass.

      It's the one key that separates people who make money, and the ones who keep wondering why they can't make it work.

      I like to call it reckless abandon, moving forward without regard for the "what if's". Whatever you call it, keep it up. You've shown what a lil persistence will get you.

      Congratulations again, buddy. Glad to see it's working out for you. Best of luck!
      Thank you very much! I'm quite motivated recently with plenty of plans about it.

      The only thing I'm struggling with is when contacting Video game developers to offer them advertise with me. Because as Jesus Perez suggested I should sell clicks from the emails I send to my email list. So far I've been trying hard but I don't receive any answer.
      I wish I could find any network to deal with this.
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