Twitter data shows gaming is emerging

by Administrator
3 replies
Hate it or love it, but gaming is a game-changer (pun intended) on modern culture. With a $196 billion marketing by 2022, it's no longer a subculture or a hobby.

Now Twitter recently released data which talks about the gaming conversation on the eponymous platform, and summarised as:

"In 2019 we had over 1.2 billion Tweets about video games, and now in 2020, the gaming conversation on Twitter is bigger than ever. In fact, in the second half of March, we've seen a 71% increase in conversation volume and a 38% increase in unique authors compared to the first half of the month. In the US alone, there has been an 89% spike in conversation with a 50% increase in unique authors over the same time period."

And it's obvious - because people are mostly at home, there is a massive surge in gaming. Twitter also shared the most tweeted games on the platform:

The gaming realm has massive opportunities for any marketers - partnerships, in-game ads, in-game events, among others.

Chime in.
#data #emerging #gaming #shows #twitter
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  • Profile picture of the author mostCPA
    The gaming industry is expected to register a CAGR of 12%, during the forecast period (2020 - 2025).
    and those types are the most used:
    .1 Console
    .2 Tablet
    .3 Smartphone
    .4 Downloaded/Box PC
    .5 Browser PC
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  • Profile picture of the author RuskinF
    Gaming has always been an emerging forte.
    People like those things that stimulate their brain.
    And there have been accounts of games being developed for Virtual Environments like Citrix and Azure.
    With time, we would find ourselves playing games that are docked on virtual environments.
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  • Profile picture of the author JPs copy
    PC Master Race: Hell yes!
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